gallivm: More accurate float -> 24bit & 32bit unorm conversion.

This commit is contained in:
José Fonseca
2010-10-13 15:45:24 +01:00
parent e487b665aa
commit 60c5d4735d
+91 -45
View File
@@ -97,58 +97,104 @@ lp_build_clamped_float_to_unsigned_norm(LLVMBuilderRef builder,
LLVMTypeRef int_vec_type = lp_build_int_vec_type(src_type);
LLVMValueRef res;
unsigned mantissa;
unsigned n;
unsigned long long ubound;
unsigned long long mask;
double scale;
double bias;
assert(src_type.floating);
assert(dst_width <= src_type.width);
src_type.sign = FALSE;
mantissa = lp_mantissa(src_type);
/* We cannot carry more bits than the mantissa */
n = MIN2(mantissa, dst_width);
/* This magic coefficients will make the desired result to appear in the
* lowest significant bits of the mantissa.
*/
ubound = ((unsigned long long)1 << n);
mask = ubound - 1;
scale = (double)mask/ubound;
bias = (double)((unsigned long long)1 << (mantissa - n));
res = LLVMBuildFMul(builder, src, lp_build_const_vec(src_type, scale), "");
res = LLVMBuildFAdd(builder, res, lp_build_const_vec(src_type, bias), "");
res = LLVMBuildBitCast(builder, res, int_vec_type, "");
if(dst_width > n) {
int shift = dst_width - n;
res = LLVMBuildShl(builder, res, lp_build_const_int_vec(src_type, shift), "");
/* TODO: Fill in the empty lower bits for additional precision? */
/* YES: this fixes progs/trivial/tri-z-eq.c.
* Otherwise vertex Z=1.0 values get converted to something like
* 0xfffffb00 and the test for equality with 0xffffffff fails.
if (dst_width <= mantissa) {
/*
* Apply magic coefficients that will make the desired result to appear
* in the lowest significant bits of the mantissa, with correct rounding.
*
* This only works if the destination width fits in the mantissa.
*/
#if 0
{
LLVMValueRef msb;
msb = LLVMBuildLShr(builder, res, lp_build_const_int_vec(src_type, dst_width - 1), "");
msb = LLVMBuildShl(builder, msb, lp_build_const_int_vec(src_type, shift), "");
msb = LLVMBuildSub(builder, msb, lp_build_const_int_vec(src_type, 1), "");
res = LLVMBuildOr(builder, res, msb, "");
}
#elif 0
while(shift > 0) {
res = LLVMBuildOr(builder, res, LLVMBuildLShr(builder, res, lp_build_const_int_vec(src_type, n), ""), "");
shift -= n;
n *= 2;
}
#endif
}
else
unsigned long long ubound;
unsigned long long mask;
double scale;
double bias;
ubound = (1ULL << dst_width);
mask = ubound - 1;
scale = (double)mask/ubound;
bias = (double)(1ULL << (mantissa - dst_width));
res = LLVMBuildFMul(builder, src, lp_build_const_vec(src_type, scale), "");
res = LLVMBuildFAdd(builder, res, lp_build_const_vec(src_type, bias), "");
res = LLVMBuildBitCast(builder, res, int_vec_type, "");
res = LLVMBuildAnd(builder, res, lp_build_const_int_vec(src_type, mask), "");
}
else if (dst_width == (mantissa + 1)) {
/*
* The destination width matches exactly what can be represented in
* floating point (i.e., mantissa + 1 bits). So do a straight
* multiplication followed by casting. No further rounding is necessary.
*/
double scale;
scale = (double)((1ULL << dst_width) - 1);
res = LLVMBuildFMul(builder, src, lp_build_const_vec(src_type, scale), "");
res = LLVMBuildFPToSI(builder, res, int_vec_type, "");
}
else {
/*
* The destination exceeds what can be represented in the floating point.
* So multiply by the largest power two we get away with, and when
* subtract the most significant bit to rescale to normalized values.
*
* The largest power of two factor we can get away is
* (1 << (src_type.width - 1)), because we need to use signed . In theory it
* should be (1 << (src_type.width - 2)), but IEEE 754 rules states
* INT_MIN should be returned in FPToSI, which is the correct result for
* values near 1.0!
*
* This means we get (src_type.width - 1) correct bits for values near 0.0,
* and (mantissa + 1) correct bits for values near 1.0. Equally or more
* important, we also get exact results for 0.0 and 1.0.
*/
unsigned n = MIN2(src_type.width - 1, dst_width);
double scale = (double)(1ULL << n);
unsigned lshift = dst_width - n;
unsigned rshift = n;
LLVMValueRef lshifted;
LLVMValueRef rshifted;
res = LLVMBuildFMul(builder, src, lp_build_const_vec(src_type, scale), "");
res = LLVMBuildFPToSI(builder, res, int_vec_type, "");
/*
* Align the most significant bit to its final place.
*
* This will cause 1.0 to overflow to 0, but the later adjustment will
* get it right.
*/
if (lshift) {
lshifted = LLVMBuildShl(builder, res,
lp_build_const_int_vec(src_type, lshift), "");
} else {
lshifted = res;
}
/*
* Align the most significant bit to the right.
*/
rshifted = LLVMBuildAShr(builder, res,
lp_build_const_int_vec(src_type, rshift), "");
/*
* Subtract the MSB to the LSB, therefore re-scaling from
* (1 << dst_width) to ((1 << dst_width) - 1).
*/
res = LLVMBuildSub(builder, lshifted, rshifted, "");
}
return res;
}