blorp: Use 3DSTATE_URB_ALLOC_* instructions
Use 3DSTATE_URB_ALLOC_* instruction to program URB for multislice device config. In case only one slice is available in the device, SliceN fields will be ignored by HW. Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: José Roberto de Souza <jose.souza@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32736>
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@@ -285,12 +285,23 @@ emit_urb_config(struct blorp_batch *batch,
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blorp_pre_emit_urb_config(batch, &urb_cfg);
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for (int i = 0; i <= MESA_SHADER_GEOMETRY; i++) {
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#if GFX_VER >= 12
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blorp_emit(batch, GENX(3DSTATE_URB_ALLOC_VS), urb) {
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urb._3DCommandSubOpcode += i;
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urb.VSURBEntryAllocationSize = urb_cfg.size[i] - 1;
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urb.VSURBStartingAddressSlice0 = urb_cfg.start[i];
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urb.VSURBStartingAddressSliceN = urb_cfg.start[i];
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urb.VSNumberofURBEntriesSlice0 = urb_cfg.entries[i];
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urb.VSNumberofURBEntriesSliceN = urb_cfg.entries[i];
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}
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#else
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blorp_emit(batch, GENX(3DSTATE_URB_VS), urb) {
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urb._3DCommandSubOpcode += i;
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urb.VSURBStartingAddress = urb_cfg.start[i];
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urb.VSURBEntryAllocationSize = urb_cfg.size[i] - 1;
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urb.VSNumberofURBEntries = urb_cfg.entries[i];
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}
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#endif
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}
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if (batch->blorp->config.use_mesh_shading) {
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