zink: flag vertex element state for rebind after vstate draws

vstate draws bind their own elements unrelated to the bound
gallium elements, so any draw occurring after a vstate draw must
rebind to ensure the correct ones are bound

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13570

cc: mesa-stable

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37274>
This commit is contained in:
Mike Blumenkrantz
2025-09-10 09:00:24 -04:00
committed by Marge Bot
parent a03a79aa9d
commit 5fefb9e795
+2
View File
@@ -1021,6 +1021,8 @@ zink_draw_vertex_state(struct pipe_context *pctx,
zink_draw<HAS_MULTIDRAW, DYNAMIC_STATE, BATCH_CHANGED, true>(pctx, &dinfo, 0, NULL, draws, num_draws, vstate, partial_velem_mask);
/* ensure ctx->vertex_buffers gets rebound on next non-vstate draw */
ctx->vertex_buffers_dirty = true;
/* ensure ctx->element_state gets rebound on next non-vstate draw */
ctx->vertex_state_changed = true;
if (info.take_vertex_state_ownership)
pipe_vertex_state_reference(&vstate, NULL);