radeonsi: don't use rasterizer_discard to validate draws, only check ps_shader

Let's just say that PS can never be NULL here.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8653>
This commit is contained in:
Marek Olšák
2021-01-09 21:08:48 -05:00
committed by Marge Bot
parent cd42ed34b0
commit 5fabeb49d8
@@ -1665,8 +1665,7 @@ static void si_draw_vbo(struct pipe_context *ctx,
struct si_shader_selector *vs = sctx->vs_shader.cso;
if (unlikely(!vs || sctx->num_vertex_elements < vs->num_vs_inputs ||
(!sctx->ps_shader.cso && !rs->rasterizer_discard) ||
(HAS_TESS != (prim == PIPE_PRIM_PATCHES)))) {
!sctx->ps_shader.cso || (HAS_TESS != (prim == PIPE_PRIM_PATCHES)))) {
assert(0);
return;
}