draw: implement vertex color clamping, and disable SSE and PPC paths

(some little changes by Marek Olšák)

Squashed commit of the following:

commit 737c0c6b7d591ac0fc969a7590e1691eeef0ce5e
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Fri Aug 27 02:13:57 2010 +0200

    draw: disable SSE and PPC paths (use LLVM instead)

    These paths don't support vertex clamping, and are anyway
    obsoleted by LLVM.

    If you want to re-enable them, add vertex clamping and test that it
    works with the ARB_color_buffer_float piglit tests.

commit fed3486a7ca0683b403913604a26ee49a3ef48c7
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:27:38 2010 +0200

    draw_llvm: respect vertex color clamp

commit ef0efe9f3d1d0f9b40ebab78940491d2154277a9
Author: Luca Barbieri <luca@luca-barbieri.com>
Date:   Thu Aug 26 18:26:43 2010 +0200

    draw: respect vertex clamping in interpreter path
This commit is contained in:
Luca Barbieri
2011-02-16 00:25:54 +01:00
committed by Marek Olšák
parent ebe304fa54
commit 5f996e2b1d
4 changed files with 58 additions and 9 deletions
+32 -3
View File
@@ -438,7 +438,8 @@ generate_vs(struct draw_llvm *llvm,
const LLVMValueRef (*inputs)[NUM_CHANNELS],
LLVMValueRef system_values_array,
LLVMValueRef context_ptr,
struct lp_build_sampler_soa *draw_sampler)
struct lp_build_sampler_soa *draw_sampler,
boolean clamp_vertex_color)
{
const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens;
struct lp_type vs_type;
@@ -474,6 +475,30 @@ generate_vs(struct draw_llvm *llvm,
outputs,
sampler,
&llvm->draw->vs.vertex_shader->info);
if(clamp_vertex_color)
{
LLVMValueRef out;
unsigned chan, attrib;
struct lp_build_context bld;
struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info;
lp_build_context_init(&bld, llvm->gallivm, vs_type);
for (attrib = 0; attrib < info->num_outputs; ++attrib) {
for(chan = 0; chan < NUM_CHANNELS; ++chan) {
if(outputs[attrib][chan]) {
switch (info->output_semantic_name[attrib]) {
case TGSI_SEMANTIC_COLOR:
case TGSI_SEMANTIC_BCOLOR:
out = LLVMBuildLoad(builder, outputs[attrib][chan], "");
out = lp_build_clamp(&bld, out, bld.zero, bld.one);
LLVMBuildStore(builder, out, outputs[attrib][chan]);
break;
}
}
}
}
}
}
#if DEBUG_STORE
@@ -1235,7 +1260,8 @@ draw_llvm_generate(struct draw_llvm *llvm, struct draw_llvm_variant *variant)
ptr_aos,
system_values_array,
context_ptr,
sampler);
sampler,
variant->key.clamp_vertex_color);
/* store original positions in clip before further manipulation */
store_clip(gallivm, io, outputs);
@@ -1446,7 +1472,8 @@ draw_llvm_generate_elts(struct draw_llvm *llvm, struct draw_llvm_variant *varian
ptr_aos,
system_values_array,
context_ptr,
sampler);
sampler,
variant->key.clamp_vertex_color);
/* store original positions in clip before further manipulation */
store_clip(gallivm, io, outputs);
@@ -1524,6 +1551,8 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
key = (struct draw_llvm_variant_key *)store;
key->clamp_vertex_color = llvm->draw->rasterizer->clamp_vertex_color; /**/
/* Presumably all variants of the shader should have the same
* number of vertex elements - ie the number of shader inputs.
*/
+2 -1
View File
@@ -162,6 +162,7 @@ struct draw_llvm_variant_key
{
unsigned nr_vertex_elements:8;
unsigned nr_samplers:8;
unsigned clamp_vertex_color:1;
unsigned clip_xy:1;
unsigned clip_z:1;
unsigned clip_user:1;
@@ -169,7 +170,7 @@ struct draw_llvm_variant_key
unsigned bypass_viewport:1;
unsigned need_edgeflags:1;
unsigned nr_planes:4;
unsigned pad:6;
unsigned pad:5;
/* Variable number of vertex elements:
*/
+7
View File
@@ -104,10 +104,17 @@ draw_create_vertex_shader(struct draw_context *draw,
}
if (!draw->pt.middle.llvm) {
#if 0
/* these paths don't support vertex clamping
* TODO: either add it, or remove them completely
* use LLVM instead if you want performance
* use exec instead if you want debugging/more correctness
*/
#if defined(PIPE_ARCH_X86)
vs = draw_create_vs_sse( draw, shader );
#elif defined(PIPE_ARCH_PPC)
vs = draw_create_vs_ppc( draw, shader );
#endif
#endif
}
#if HAVE_LLVM
+17 -5
View File
@@ -95,6 +95,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
struct tgsi_exec_machine *machine = evs->machine;
unsigned int i, j;
unsigned slot;
boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color;
tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
constants, const_size);
@@ -151,11 +152,22 @@ vs_exec_run_linear( struct draw_vertex_shader *shader,
*/
for (j = 0; j < max_vertices; j++) {
for (slot = 0; slot < shader->info.num_outputs; slot++) {
output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
unsigned name = shader->info.output_semantic_name[slot];
if(clamp_vertex_color &&
(name == TGSI_SEMANTIC_COLOR || name == TGSI_SEMANTIC_BCOLOR))
{
output[slot][0] = CLAMP(machine->Outputs[slot].xyzw[0].f[j], 0.0f, 1.0f);
output[slot][1] = CLAMP(machine->Outputs[slot].xyzw[1].f[j], 0.0f, 1.0f);
output[slot][2] = CLAMP(machine->Outputs[slot].xyzw[2].f[j], 0.0f, 1.0f);
output[slot][3] = CLAMP(machine->Outputs[slot].xyzw[3].f[j], 0.0f, 1.0f);
}
else
{
output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
}
}
#if 0