nir/lower_outputs_to_temporaries: Take a nir_function entrypoint
This commit is contained in:
@@ -145,7 +145,16 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
|
||||
v2.run(sh->ir);
|
||||
visit_exec_list(sh->ir, &v1);
|
||||
|
||||
nir_lower_outputs_to_temporaries(shader);
|
||||
nir_function *main = NULL;
|
||||
nir_foreach_function(shader, func) {
|
||||
if (strcmp(func->name, "main") == 0) {
|
||||
main = func;
|
||||
break;
|
||||
}
|
||||
}
|
||||
assert(main);
|
||||
|
||||
nir_lower_outputs_to_temporaries(shader, main);
|
||||
|
||||
shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
|
||||
if (shader_prog->Label)
|
||||
|
||||
+2
-3
@@ -2036,9 +2036,8 @@ bool nir_lower_global_vars_to_local(nir_shader *shader);
|
||||
|
||||
bool nir_lower_locals_to_regs(nir_shader *shader);
|
||||
|
||||
void nir_lower_outputs_to_temporaries(nir_shader *shader);
|
||||
|
||||
void nir_lower_outputs_to_temporaries(nir_shader *shader);
|
||||
void nir_lower_outputs_to_temporaries(nir_shader *shader,
|
||||
nir_function *entrypoint);
|
||||
|
||||
void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ emit_output_copies_block(nir_block *block, void *state)
|
||||
}
|
||||
|
||||
void
|
||||
nir_lower_outputs_to_temporaries(nir_shader *shader)
|
||||
nir_lower_outputs_to_temporaries(nir_shader *shader, nir_function *entrypoint)
|
||||
{
|
||||
struct lower_outputs_state state;
|
||||
|
||||
@@ -114,7 +114,7 @@ nir_lower_outputs_to_temporaries(nir_shader *shader)
|
||||
* before each EmitVertex call.
|
||||
*/
|
||||
nir_foreach_block(function->impl, emit_output_copies_block, &state);
|
||||
} else if (strcmp(function->name, "main") == 0) {
|
||||
} else if (function == entrypoint) {
|
||||
/* For all other shader types, we need to do the copies right before
|
||||
* the jumps to the end block.
|
||||
*/
|
||||
|
||||
@@ -3738,7 +3738,7 @@ spirv_to_nir(const uint32_t *words, size_t word_count,
|
||||
/* Because we can still have output reads in NIR, we need to lower
|
||||
* outputs to temporaries before we are truely finished.
|
||||
*/
|
||||
nir_lower_outputs_to_temporaries(entry_point->shader);
|
||||
nir_lower_outputs_to_temporaries(entry_point->shader, entry_point);
|
||||
|
||||
return entry_point;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user