[intel] Move additional code to be shared from intel_context.h to intel/.

This commit is contained in:
Eric Anholt
2007-11-16 16:05:11 -08:00
parent 5cdf3972de
commit 5ef6803b7a
4 changed files with 87 additions and 59 deletions
+1 -59
View File
@@ -36,6 +36,7 @@
#include "texmem.h"
#include "intel_screen.h"
#include "intel_tex_obj.h"
#include "i915_drm.h"
#include "i830_common.h"
#include "tnl/t_vertex.h"
@@ -73,49 +74,6 @@ extern void intelFallback(struct intel_context *intel, GLuint bit,
#define INTEL_WRITE_FULL 0x2
#define INTEL_READ 0x4
struct intel_texture_object
{
struct gl_texture_object base; /* The "parent" object */
/* The mipmap tree must include at least these levels once
* validated:
*/
GLuint firstLevel;
GLuint lastLevel;
/* Offset for firstLevel image:
*/
GLuint textureOffset;
/* On validation any active images held in main memory or in other
* regions will be copied to this region and the old storage freed.
*/
struct intel_mipmap_tree *mt;
GLboolean imageOverride;
GLint depthOverride;
GLuint pitchOverride;
};
struct intel_texture_image
{
struct gl_texture_image base;
/* These aren't stored in gl_texture_image
*/
GLuint level;
GLuint face;
/* If intelImage->mt != NULL, image data is stored here.
* Else if intelImage->base.Data != NULL, image is stored there.
* Else there is no image data.
*/
struct intel_mipmap_tree *mt;
};
#define INTEL_MAX_FIXUP 64
struct intel_context
@@ -465,20 +423,4 @@ intel_context(GLcontext * ctx)
return (struct intel_context *) ctx;
}
static INLINE struct intel_texture_object *
intel_texture_object(struct gl_texture_object *obj)
{
return (struct intel_texture_object *) obj;
}
static INLINE struct intel_texture_image *
intel_texture_image(struct gl_texture_image *img)
{
return (struct intel_texture_image *) img;
}
extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
*rb);
#endif
@@ -2,6 +2,7 @@
#ifndef INTEL_DEPTH_STENCIL_H
#define INTEL_DEPTH_STENCIL_H
#include "intel_fbo.h"
extern void
intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb);
+2
View File
@@ -82,6 +82,8 @@ struct intel_renderbuffer
GLuint vbl_pending; /**< vblank sequence number of pending flip */
};
extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
*rb);
extern struct intel_renderbuffer *intel_create_renderbuffer(GLenum intFormat,
GLsizei width,
@@ -0,0 +1,83 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef _INTEL_TEX_OBJ_H
#define _INTEL_TEX_OBJ_H
struct intel_texture_object
{
struct gl_texture_object base; /* The "parent" object */
/* The mipmap tree must include at least these levels once
* validated:
*/
GLuint firstLevel;
GLuint lastLevel;
/* Offset for firstLevel image:
*/
GLuint textureOffset;
/* On validation any active images held in main memory or in other
* regions will be copied to this region and the old storage freed.
*/
struct intel_mipmap_tree *mt;
GLboolean imageOverride;
GLint depthOverride;
GLuint pitchOverride;
};
struct intel_texture_image
{
struct gl_texture_image base;
/* These aren't stored in gl_texture_image
*/
GLuint level;
GLuint face;
/* If intelImage->mt != NULL, image data is stored here.
* Else if intelImage->base.Data != NULL, image is stored there.
* Else there is no image data.
*/
struct intel_mipmap_tree *mt;
};
static INLINE struct intel_texture_object *
intel_texture_object(struct gl_texture_object *obj)
{
return (struct intel_texture_object *) obj;
}
static INLINE struct intel_texture_image *
intel_texture_image(struct gl_texture_image *img)
{
return (struct intel_texture_image *) img;
}
#endif /* _INTEL_TEX_OBJ_H */