[intel] Move additional code to be shared from intel_context.h to intel/.
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@@ -36,6 +36,7 @@
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#include "texmem.h"
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#include "intel_screen.h"
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#include "intel_tex_obj.h"
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#include "i915_drm.h"
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#include "i830_common.h"
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#include "tnl/t_vertex.h"
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@@ -73,49 +74,6 @@ extern void intelFallback(struct intel_context *intel, GLuint bit,
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#define INTEL_WRITE_FULL 0x2
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#define INTEL_READ 0x4
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struct intel_texture_object
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{
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struct gl_texture_object base; /* The "parent" object */
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/* The mipmap tree must include at least these levels once
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* validated:
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*/
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GLuint firstLevel;
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GLuint lastLevel;
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/* Offset for firstLevel image:
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*/
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GLuint textureOffset;
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/* On validation any active images held in main memory or in other
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* regions will be copied to this region and the old storage freed.
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*/
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struct intel_mipmap_tree *mt;
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GLboolean imageOverride;
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GLint depthOverride;
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GLuint pitchOverride;
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};
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struct intel_texture_image
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{
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struct gl_texture_image base;
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/* These aren't stored in gl_texture_image
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*/
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GLuint level;
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GLuint face;
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/* If intelImage->mt != NULL, image data is stored here.
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* Else if intelImage->base.Data != NULL, image is stored there.
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* Else there is no image data.
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*/
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struct intel_mipmap_tree *mt;
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};
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#define INTEL_MAX_FIXUP 64
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struct intel_context
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@@ -465,20 +423,4 @@ intel_context(GLcontext * ctx)
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return (struct intel_context *) ctx;
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}
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static INLINE struct intel_texture_object *
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intel_texture_object(struct gl_texture_object *obj)
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{
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return (struct intel_texture_object *) obj;
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}
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static INLINE struct intel_texture_image *
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intel_texture_image(struct gl_texture_image *img)
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{
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return (struct intel_texture_image *) img;
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}
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extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
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*rb);
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#endif
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@@ -2,6 +2,7 @@
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#ifndef INTEL_DEPTH_STENCIL_H
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#define INTEL_DEPTH_STENCIL_H
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#include "intel_fbo.h"
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extern void
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intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb);
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@@ -82,6 +82,8 @@ struct intel_renderbuffer
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GLuint vbl_pending; /**< vblank sequence number of pending flip */
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};
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extern struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer
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*rb);
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extern struct intel_renderbuffer *intel_create_renderbuffer(GLenum intFormat,
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GLsizei width,
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@@ -0,0 +1,83 @@
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/**************************************************************************
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*
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef _INTEL_TEX_OBJ_H
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#define _INTEL_TEX_OBJ_H
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struct intel_texture_object
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{
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struct gl_texture_object base; /* The "parent" object */
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/* The mipmap tree must include at least these levels once
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* validated:
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*/
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GLuint firstLevel;
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GLuint lastLevel;
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/* Offset for firstLevel image:
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*/
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GLuint textureOffset;
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/* On validation any active images held in main memory or in other
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* regions will be copied to this region and the old storage freed.
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*/
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struct intel_mipmap_tree *mt;
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GLboolean imageOverride;
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GLint depthOverride;
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GLuint pitchOverride;
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};
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struct intel_texture_image
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{
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struct gl_texture_image base;
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/* These aren't stored in gl_texture_image
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*/
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GLuint level;
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GLuint face;
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/* If intelImage->mt != NULL, image data is stored here.
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* Else if intelImage->base.Data != NULL, image is stored there.
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* Else there is no image data.
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*/
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struct intel_mipmap_tree *mt;
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};
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static INLINE struct intel_texture_object *
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intel_texture_object(struct gl_texture_object *obj)
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{
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return (struct intel_texture_object *) obj;
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}
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static INLINE struct intel_texture_image *
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intel_texture_image(struct gl_texture_image *img)
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{
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return (struct intel_texture_image *) img;
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}
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#endif /* _INTEL_TEX_OBJ_H */
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