ci: Drop some skips of GL CTS ArraysOfArrays tests.
My hope is that with my CTS fix, we can complete these all in time now. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23610>
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@@ -15,10 +15,6 @@ dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec
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# Takes more than a few minutes, time is spent in batch_draw_tracking().
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KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
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# Sometimes times out in CI. I think it's spending time in the compiler, and so
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# then the flake-detect run usually passes once shaders are cached.
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KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive
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# Intermittent timeouts
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spec@ext_texture_lod_bias@lodbias
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spec@!opengl 1.0@gl-1.0-blend-func
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@@ -7,14 +7,10 @@ dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.f
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# Some of these consistently time out after a minute, some are >30s and would
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# flake as timeouts in CI.
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KHR-GL45.arrays_of_arrays_gl.SizedDeclarationsPrimitive
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KHR-GL45.copy_image.functional
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KHR-GL45.texture_size_promotion.functional
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KHR-GL45.texture_swizzle.functional
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KHR-GL45.texture_swizzle.smoke
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KHR-Single-GL45.arrays_of_arrays_gl.SubroutineArgumentAliasing2
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KHR-Single-GL45.arrays_of_arrays_gl.SubroutineArgumentAliasing3
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KHR-Single-GL45.arrays_of_arrays_gl.SubroutineArgumentAliasing4
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arb_pipeline_statistics_query-comp
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gl-1.0-blend-func
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@@ -4,8 +4,3 @@ wayland-dEQP-EGL.functional.query_context.get_current_context.*
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wayland-dEQP-EGL.functional.query_context.get_current_surface.*
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wayland-dEQP-EGL.functional.resize.surface_size.stretch*
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wayland-dEQP-EGL.functional.swap_buffers_with_damage.*
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KHR-Single-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclConstructors1
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KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing1
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KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing3
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KHR-Single-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls2
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@@ -1,9 +1,5 @@
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# 60s timeout in CI
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dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20
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KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclConstructorSizing1
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KHR-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclConstructors1
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KHR-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive
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KHR-GL46.arrays_of_arrays_gl.SubroutineFunctionCalls2
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KHR-GL46.copy_image.functional
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KHR-GL46.enhanced_layouts.uniform_block_member_align_non_power_of_2
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KHR-GL46.enhanced_layouts.uniform_block_member_invalid_offset_alignment
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@@ -14,12 +10,7 @@ KHR-GL46.texture_swizzle.functional
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KHR-GL46.texture_swizzle.smoke
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KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
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KHR-Single-GL46.arrays_of_arrays_gl.AtomicDeclaration
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KHR-Single-GL46.arrays_of_arrays_gl.AtomicUsage
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KHR-Single-GL46.arrays_of_arrays_gl.ConstructorsAndUnsizedDeclConstructorSizing1
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KHR-Single-GL46.arrays_of_arrays_gl.SizedDeclarationsPrimitive
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KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing2
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KHR-Single-GL46.arrays_of_arrays_gl.SubroutineArgumentAliasing4
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KHR-Single-GL46.enhanced_layouts.ssb_member_align_non_power_of_2
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KHR-Single-GL46.enhanced_layouts.ssb_member_invalid_offset_alignment
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KHR-Single-GL46.enhanced_layouts.uniform_block_member_align_non_power_of_2
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