st/mesa: convert sub image for cube map arrays to 2d arrays for upload
Since we can subimage upload a number of cube map array layers, that aren't a complete cube map array, we should specify things as a 2D array and blit from that. Suggested by Ilia Mirkin as an alternate fix for texsubimage cube map array issues. seems to work just as well. Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Marek Olšák <marek.olsak@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -738,6 +738,11 @@ st_TexSubImage(struct gl_context *ctx, GLuint dims,
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if (gl_target == GL_TEXTURE_CUBE_MAP) {
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gl_target = GL_TEXTURE_2D;
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}
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/* TexSubImage can specify subsets of cube map array faces
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* so we need to upload via 2D array instead */
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if (gl_target == GL_TEXTURE_CUBE_MAP_ARRAY) {
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gl_target = GL_TEXTURE_2D_ARRAY;
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}
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/* Initialize the source texture description. */
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memset(&src_templ, 0, sizeof(src_templ));
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