fix for framebuffer width and height when window hasn't been realized.
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@@ -1,4 +1,4 @@
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/* $Id: xm_dd.c,v 1.41 2002/10/30 20:24:47 brianp Exp $ */
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/* $Id: xm_dd.c,v 1.42 2003/01/16 19:10:46 alanh Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -64,8 +64,14 @@ get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height )
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unsigned int winwidth, winheight;
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#ifdef XFree86Server
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/* XFree86 GLX renderer */
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winwidth = xmBuffer->frontbuffer->width;
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winheight = xmBuffer->frontbuffer->height;
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if (xmBuffer->frontbuffer->width > MAX_WIDTH ||
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xmBuffer->frontbuffer->height > MAX_HEIGHT) {
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winwidth = buffer->Width;
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winheight = buffer->Height;
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} else {
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winwidth = xmBuffer->frontbuffer->width;
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winheight = xmBuffer->frontbuffer->height;
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}
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#else
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Window root;
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int winx, winy;
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