i965: Compute the maximum SF source attribute.
The maximum SF source attribute is necessary to compute the Vertex URB read length properly, which will be done in the next commit. NOTE: This is a candidate for all stable branches. Reviewed-by: Paul Berry <stereotype441@gmail.com> Tested-by: Martin Steigerwald <martin@lichtvoll.de> Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -225,7 +225,7 @@ void upload_default_color(struct brw_context *brw,
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/* gen6_sf_state.c */
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uint32_t
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get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
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int fs_attr, bool two_side_color);
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int fs_attr, bool two_side_color, uint32_t *max_source_attr);
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#ifdef __cplusplus
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}
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@@ -54,7 +54,7 @@
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*/
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uint32_t
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get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
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int fs_attr, bool two_side_color)
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int fs_attr, bool two_side_color, uint32_t *max_source_attr)
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{
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int vs_attr = _mesa_frag_attrib_to_vert_result(fs_attr);
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if (vs_attr < 0 || vs_attr == VERT_RESULT_HPOS) {
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@@ -101,6 +101,10 @@ get_attr_override(struct brw_vue_map *vue_map, int urb_entry_read_offset,
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(vue_map->slot_to_vert_result[slot] == VERT_RESULT_COL1 &&
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vue_map->slot_to_vert_result[slot+1] == VERT_RESULT_BFC1));
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/* Update max_source_attr. If swizzling, the SF will read this slot + 1. */
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if (*max_source_attr < source_attr + swizzling)
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*max_source_attr = source_attr + swizzling;
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if (swizzling) {
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return source_attr |
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(ATTRIBUTE_SWIZZLE_INPUTATTR_FACING << ATTRIBUTE_SWIZZLE_SHIFT);
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@@ -281,6 +285,7 @@ upload_sf_state(struct brw_context *brw)
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/* Create the mapping from the FS inputs we produce to the VS outputs
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* they source from.
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*/
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uint32_t max_source_attr = 0;
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for (; attr < FRAG_ATTRIB_MAX; attr++) {
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enum glsl_interp_qualifier interp_qualifier =
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brw->fragment_program->InterpQualifier[attr];
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@@ -316,7 +321,8 @@ upload_sf_state(struct brw_context *brw)
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attr_overrides[input_index++] =
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get_attr_override(&brw->vs.prog_data->vue_map,
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urb_entry_read_offset, attr,
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ctx->VertexProgram._TwoSideEnabled);
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ctx->VertexProgram._TwoSideEnabled,
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&max_source_attr);
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}
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for (; input_index < FRAG_ATTRIB_MAX; input_index++)
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@@ -84,6 +84,7 @@ upload_sbe_state(struct brw_context *brw)
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/* Create the mapping from the FS inputs we produce to the VS outputs
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* they source from.
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*/
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uint32_t max_source_attr = 0;
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for (; attr < FRAG_ATTRIB_MAX; attr++) {
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enum glsl_interp_qualifier interp_qualifier =
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brw->fragment_program->InterpQualifier[attr];
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@@ -118,7 +119,8 @@ upload_sbe_state(struct brw_context *brw)
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attr_overrides[input_index++] =
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get_attr_override(&brw->vs.prog_data->vue_map,
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urb_entry_read_offset, attr,
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ctx->VertexProgram._TwoSideEnabled);
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ctx->VertexProgram._TwoSideEnabled,
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&max_source_attr);
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}
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for (; input_index < FRAG_ATTRIB_MAX; input_index++)
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