fixed missing slice problem in gluPartialDisk()
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-94
@@ -1,9 +1,9 @@
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/* $Id: quadric.c,v 1.4 1999/12/15 12:59:52 brianp Exp $ */
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/* $Id: quadric.c,v 1.5 2000/01/11 17:21:14 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 3.1
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* Copyright (C) 1995-1999 Brian Paul
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* Version: 3.3
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* Copyright (C) 1999-2000 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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@@ -21,95 +21,6 @@
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*/
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/*
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* $Log: quadric.c,v $
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* Revision 1.4 1999/12/15 12:59:52 brianp
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* replaced 0 with 0.0 in sin, cos calls
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*
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* Revision 1.3 1999/11/11 09:55:39 joukj
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*
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* tess_macro.h included
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*
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* Revision 1.2 1999/11/11 03:21:43 kendallb
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*
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* . Updated GL/gl.h with GLCALLACKP and GLAPIENTRYP macros for compatibility
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* with the IBM VisualAge C++ compiler. Eventually some more code will be
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* needed in the headers to enable the reversal of (__stdcall*) to (*__stdcall)
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* for the IBM compilers, however we currently build using our own header files
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* that already handle this.
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*
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* . Changed instances of (GLCALLBACK*) to GLCALLBACKP for compatibility
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* with the IBM VisualAge C++ compiler in src-glu.
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*
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* . Misc cleanups for warnings generated with Watcom C++ in src-glu. Compiles
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* with 0 warnings now.
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*
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* . tess_hash.c: line 244 - Why is this function stubbed out? I removed the
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* code with a #if 0 to avoid a compiler warning, but it looks dangerous.
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*
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* Revision 1.1.1.1 1999/08/19 00:55:42 jtg
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* Imported sources
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*
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* Revision 1.19 1999/02/27 13:55:31 brianp
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* fixed BeOS-related GLU typedef problems
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*
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* Revision 1.18 1999/01/03 03:23:15 brianp
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* now using GLAPIENTRY and GLCALLBACK keywords (Ted Jump)
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*
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* Revision 1.17 1999/01/03 03:19:15 brianp
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* rewrote some of gluCylinder
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*
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* Revision 1.16 1998/06/01 01:08:36 brianp
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* small update for Next/OpenStep from Alexander Mai
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*
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* Revision 1.15 1998/03/15 18:28:54 brianp
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* reimplemented gluDisk() point and line mode
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*
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* Revision 1.14 1998/03/15 18:14:17 brianp
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* fixed a compiler cast warning
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*
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* Revision 1.13 1998/02/07 14:28:34 brianp
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* another change to gluQuadricCallback(), this time for StormC compiler
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*
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* Revision 1.12 1998/02/05 00:43:19 brianp
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* Yes, still another change to gluQuadricCallback()!
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*
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* Revision 1.11 1998/02/04 00:27:43 brianp
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* yet another change to gluQuadricCallback()!
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*
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* Revision 1.10 1998/02/04 00:23:23 brianp
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* fixed CALLBACK problem in gluQuadricCallback() (Stephane Rehel)
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*
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* Revision 1.9 1998/02/04 00:20:09 brianp
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* added missing (int) in ErrorFunc cast
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*
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* Revision 1.8 1998/01/16 03:37:51 brianp
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* fixed another assignment warning in gluQuadricCallback()
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*
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* Revision 1.7 1998/01/16 03:35:26 brianp
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* fixed Windows compilation warnings (Theodore Jump)
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*
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* Revision 1.6 1997/10/29 02:02:20 brianp
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* various MS Windows compiler changes (David Bucciarelli, v20 3dfx driver)
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*
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* Revision 1.5 1997/09/17 01:51:48 brianp
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* changed glu*Callback() functions to match prototype in glu.h
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*
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* Revision 1.4 1997/07/24 01:28:44 brianp
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* changed precompiled header symbol from PCH to PC_HEADER
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*
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* Revision 1.3 1997/05/28 02:29:38 brianp
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* added support for precompiled headers (PCH), inserted APIENTRY keyword
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*
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* Revision 1.2 1997/03/12 02:15:38 brianp
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* fixed problem in gluPartialDisk() reported by Kenneth H. Carpenter
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*
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* Revision 1.1 1996/09/27 01:19:39 brianp
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* Initial revision
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*
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*/
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/* TODO:
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* texture coordinate support
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* flip normals according to orientation
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@@ -786,7 +697,7 @@ void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius,
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for (loop=0; loop<loops; loop++) {
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angle = DEG_TO_RAD(startAngle);
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glBegin( GL_LINE_STRIP );
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for (slice=0; slice<slices; slice++) {
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for (slice=0; slice<=slices; slice++) {
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glVertex2d( radius * sin(angle), radius * cos(angle) );
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angle += delta_angle;
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}
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@@ -849,7 +760,7 @@ void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius,
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for (loop=0; loop<loops; loop++) {
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glBegin( GL_QUAD_STRIP );
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angle = DEG_TO_RAD(startAngle);
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for (slice=0; slice<slices; slice++) {
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for (slice=0; slice<=slices; slice++) {
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if (qobj->Orientation==GLU_OUTSIDE) {
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glVertex2d( (radius+delta_radius)*sin(angle),
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(radius+delta_radius)*cos(angle) );
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