mesa: change s3tc vs. fxt1 priority when choosing compressed formats

This commit is contained in:
Brian Paul
2009-10-23 14:37:14 -06:00
parent dd24501665
commit 5e4f5e41a4
+8 -8
View File
@@ -1590,25 +1590,25 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_COMPRESSED_INTENSITY_ARB:
return &_mesa_texformat_intensity;
case GL_COMPRESSED_RGB_ARB:
#if FEATURE_texture_fxt1
if (ctx->Extensions.TDFX_texture_compression_FXT1)
return &_mesa_texformat_rgb_fxt1;
#endif
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
return &_mesa_texformat_rgb_dxt1;
#endif
return &_mesa_texformat_rgb;
case GL_COMPRESSED_RGBA_ARB:
#if FEATURE_texture_fxt1
if (ctx->Extensions.TDFX_texture_compression_FXT1)
return &_mesa_texformat_rgba_fxt1;
return &_mesa_texformat_rgb_fxt1;
#endif
return &_mesa_texformat_rgb;
case GL_COMPRESSED_RGBA_ARB:
#if FEATURE_texture_s3tc
if (ctx->Extensions.EXT_texture_compression_s3tc ||
ctx->Extensions.S3_s3tc)
return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1, see spec */
return &_mesa_texformat_rgba_dxt5; /* Not rgba_dxt1, see spec */
#endif
#if FEATURE_texture_fxt1
if (ctx->Extensions.TDFX_texture_compression_FXT1)
return &_mesa_texformat_rgba_fxt1;
#endif
return &_mesa_texformat_rgba;
default: