mesa: change s3tc vs. fxt1 priority when choosing compressed formats
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@@ -1590,25 +1590,25 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
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case GL_COMPRESSED_INTENSITY_ARB:
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return &_mesa_texformat_intensity;
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case GL_COMPRESSED_RGB_ARB:
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#if FEATURE_texture_fxt1
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if (ctx->Extensions.TDFX_texture_compression_FXT1)
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return &_mesa_texformat_rgb_fxt1;
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#endif
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#if FEATURE_texture_s3tc
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if (ctx->Extensions.EXT_texture_compression_s3tc ||
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ctx->Extensions.S3_s3tc)
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return &_mesa_texformat_rgb_dxt1;
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#endif
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return &_mesa_texformat_rgb;
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case GL_COMPRESSED_RGBA_ARB:
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#if FEATURE_texture_fxt1
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if (ctx->Extensions.TDFX_texture_compression_FXT1)
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return &_mesa_texformat_rgba_fxt1;
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return &_mesa_texformat_rgb_fxt1;
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#endif
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return &_mesa_texformat_rgb;
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case GL_COMPRESSED_RGBA_ARB:
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#if FEATURE_texture_s3tc
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if (ctx->Extensions.EXT_texture_compression_s3tc ||
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ctx->Extensions.S3_s3tc)
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return &_mesa_texformat_rgba_dxt3; /* Not rgba_dxt1, see spec */
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return &_mesa_texformat_rgba_dxt5; /* Not rgba_dxt1, see spec */
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#endif
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#if FEATURE_texture_fxt1
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if (ctx->Extensions.TDFX_texture_compression_FXT1)
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return &_mesa_texformat_rgba_fxt1;
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#endif
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return &_mesa_texformat_rgba;
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default:
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