New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl module.

This commit is contained in:
Brian
2007-12-07 17:24:42 -07:00
committed by Ben Skeggs
parent 75ec482001
commit 5e46b252b9
5 changed files with 22 additions and 10 deletions
+3 -5
View File
@@ -43,7 +43,6 @@
#include "main/macros.h"
#include "vbo/vbo.h"
#include "vbo/vbo_context.h"
#include "st_context.h"
#include "st_atom.h"
@@ -281,26 +280,25 @@ static void
st_RenderMode(GLcontext *ctx, GLenum newMode )
{
struct st_context *st = ctx->st;
struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
struct draw_context *draw = st->draw;
if (newMode == GL_RENDER) {
/* restore normal VBO draw function */
vbo->draw_prims = st_draw_vbo;
vbo_set_draw_func(ctx, st_draw_vbo);
}
else if (newMode == GL_SELECT) {
if (!st->selection_stage)
st->selection_stage = draw_glselect_stage(ctx, draw);
draw_set_rasterize_stage(draw, st->selection_stage);
/* Plug in new vbo draw function */
vbo->draw_prims = st_feedback_draw_vbo;
vbo_set_draw_func(ctx, st_feedback_draw_vbo);
}
else {
if (!st->feedback_stage)
st->feedback_stage = draw_glfeedback_stage(ctx, draw);
draw_set_rasterize_stage(draw, st->feedback_stage);
/* Plug in new vbo draw function */
vbo->draw_prims = st_feedback_draw_vbo;
vbo_set_draw_func(ctx, st_feedback_draw_vbo);
/* need to generate/use a vertex program that emits pos/color/tex */
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
}
+1 -5
View File
@@ -34,7 +34,6 @@
#include "main/image.h"
#include "vbo/vbo.h"
#include "vbo/vbo_context.h"
#include "st_atom.h"
#include "st_cache.h"
@@ -519,14 +518,11 @@ st_feedback_draw_vbo(GLcontext *ctx,
void st_init_draw( struct st_context *st )
{
GLcontext *ctx = st->ctx;
struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
/* actually, not used here, but elsewhere */
create_default_attribs_buffer(st);
assert(vbo);
assert(vbo->draw_prims);
vbo->draw_prims = st_draw_vbo;
vbo_set_draw_func(ctx, st_draw_vbo);
}
+3
View File
@@ -78,6 +78,9 @@ _tnl_CreateContext( GLcontext *ctx )
tnl->nr_blocks = 0;
/* plug in the VBO drawing function */
vbo_set_draw_func(ctx, _tnl_draw_prims);
return GL_TRUE;
}
+3
View File
@@ -117,4 +117,7 @@ void vbo_rebase_prims( GLcontext *ctx,
void vbo_use_buffer_objects(GLcontext *ctx);
void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func);
#endif
+12
View File
@@ -31,6 +31,7 @@
#include "vbo.h"
#include "vbo_context.h"
#if 0
/* Reach out and grab this to use as the default:
*/
extern void _tnl_draw_prims( GLcontext *ctx,
@@ -40,6 +41,7 @@ extern void _tnl_draw_prims( GLcontext *ctx,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index );
#endif
@@ -214,7 +216,9 @@ GLboolean _vbo_CreateContext( GLcontext *ctx )
/* By default:
*/
#if 0 /* dead - see vbo_set_draw_func() */
vbo->draw_prims = _tnl_draw_prims;
#endif
/* Hook our functions into exec and compile dispatch tables. These
* will pretty much be permanently installed, which means that the
@@ -245,3 +249,11 @@ void _vbo_DestroyContext( GLcontext *ctx )
FREE(vbo_context(ctx));
ctx->swtnl_im = NULL;
}
void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func)
{
struct vbo_context *vbo = vbo_context(ctx);
vbo->draw_prims = func;
}