fix up some render-to-texture code ... almost there

This commit is contained in:
Brian
2007-08-13 16:18:03 -06:00
parent 8571c4babf
commit 5e1bfe426f
+38 -9
View File
@@ -285,27 +285,48 @@ st_render_texture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
struct st_context *st = ctx->st;
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
struct st_renderbuffer *strb;
struct gl_renderbuffer *rb;
struct pipe_context *pipe = st->pipe;
struct pipe_framebuffer_state framebuffer;
struct pipe_mipmap_tree *mt;
assert(!att->Renderbuffer);
/* create new renderbuffer which wraps the texture image */
rb = st_new_renderbuffer(ctx, 0);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
return;
}
_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
assert(rb->RefCount == 1);
rb->AllocStorage = NULL; /* should not get called */
strb = st_renderbuffer(rb);
/* get the mipmap tree for the texture */
mt = st_get_texobj_mipmap_tree(att->Texture);
assert(mt);
assert(mt->level[0].width);
/* the renderbuffer's surface is inside the mipmap_tree: */
strb->surface = pipe->get_tex_surface(pipe, mt,
att->CubeMapFace,
att->TextureLevel,
att->Zoffset);
assert(strb->surface);
/* update pipe's framebuffer state */
memset(&framebuffer, 0, sizeof(framebuffer));
framebuffer.num_cbufs = 1;
framebuffer.cbufs[0] = strb->surface;
if (memcmp(&framebuffer, &st->state.framebuffer, sizeof(framebuffer)) != 0) {
st->state.framebuffer = framebuffer;
st->pipe->set_framebuffer_state( st->pipe, &framebuffer );
}
/*
printf("RENDER TO TEXTURE mt=%p surf=%p\n", mt, strb->surface);
*/
/* Invalidate buffer state so that the pipe's framebuffer state
* gets updated.
* That's where the new renderbuffer (which we just created) gets
* passed to the pipe as a (color/depth) render target.
*/
st_invalidate_state(ctx, _NEW_BUFFERS);
}
@@ -318,8 +339,16 @@ st_finish_render_texture(GLcontext *ctx,
{
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
assert(strb);
/*
printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
*/
pipe_surface_unreference(&strb->surface);
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
/* restore previous framebuffer state */
st_invalidate_state(ctx, _NEW_BUFFERS);
}