glsl: rename 'interface' var to 'iface' to fix MSVC build

The recent mtypes.h removal patches seems to have exposed a MSVC
issue where 'interface' is defined as a macro in an MSVC header file.

Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
This commit is contained in:
Brian Paul
2018-04-13 09:38:16 -06:00
parent 73f1e33d34
commit 5dc7233f44
+7 -7
View File
@@ -4201,7 +4201,7 @@ get_array_size(struct gl_uniform_storage *uni, const glsl_struct_field *field,
static int
get_array_stride(struct gl_context *ctx, struct gl_uniform_storage *uni,
const glsl_type *interface, const glsl_struct_field *field,
const glsl_type *iface, const glsl_struct_field *field,
char *interface_name, char *var_name)
{
/* The ARB_program_interface_query spec says:
@@ -4227,7 +4227,7 @@ get_array_stride(struct gl_context *ctx, struct gl_uniform_storage *uni,
return 0;
if (GLSL_INTERFACE_PACKING_STD140 ==
interface->
iface->
get_internal_ifc_packing(ctx->Const.UseSTD430AsDefaultPacking)) {
if (array_type->is_record() || array_type->is_array())
return glsl_align(array_type->std140_size(row_major), 16);
@@ -4281,17 +4281,17 @@ calculate_array_size_and_stride(struct gl_context *ctx,
var->data.mode != ir_var_shader_storage)
continue;
const glsl_type *interface = var->get_interface_type();
const glsl_type *iface = var->get_interface_type();
if (strcmp(interface_name, interface->name) != 0)
if (strcmp(interface_name, iface->name) != 0)
continue;
for (unsigned i = 0; i < interface->length; i++) {
const glsl_struct_field *field = &interface->fields.structure[i];
for (unsigned i = 0; i < iface->length; i++) {
const glsl_struct_field *field = &iface->fields.structure[i];
if (strcmp(field->name, var_name) != 0)
continue;
array_stride = get_array_stride(ctx, uni, interface, field,
array_stride = get_array_stride(ctx, uni, iface, field,
interface_name, var_name);
array_size = get_array_size(uni, field, interface_name, var_name);
goto write_top_level_array_size_and_stride;