vc4: Remove dead dirty_samplers field.

We use a big VC4_DIRTY_FRAGTEX/VC4_DIRTY_VERTEX on the stage, instead.
This commit is contained in:
Eric Anholt
2016-07-14 17:31:33 -07:00
parent 219b75deb9
commit 5db82e0c89
2 changed files with 0 additions and 5 deletions
-1
View File
@@ -87,7 +87,6 @@ struct vc4_texture_stateobj {
unsigned num_textures;
struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
unsigned num_samplers;
unsigned dirty_samplers;
};
struct vc4_shader_uniform_info {
-4
View File
@@ -575,12 +575,10 @@ vc4_sampler_states_bind(struct pipe_context *pctx,
if (hwcso[i])
new_nr = i + 1;
stage_tex->samplers[i] = hwcso[i];
stage_tex->dirty_samplers |= (1 << i);
}
for (; i < stage_tex->num_samplers; i++) {
stage_tex->samplers[i] = NULL;
stage_tex->dirty_samplers |= (1 << i);
}
stage_tex->num_samplers = new_nr;
@@ -676,12 +674,10 @@ vc4_set_sampler_views(struct pipe_context *pctx, unsigned shader,
if (views[i])
new_nr = i + 1;
pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
stage_tex->dirty_samplers |= (1 << i);
}
for (; i < stage_tex->num_textures; i++) {
pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
stage_tex->dirty_samplers |= (1 << i);
}
stage_tex->num_textures = new_nr;