lima: split_load_input: don't split unaligned vec2
Mali4x0 can't fetch unaligned vec2 (i.e. .yz), so don't split it.
Fixes: 6dd0ad66de ("lima/ppir: add NIR pass to split varying loads")
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13131>
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@@ -67,6 +67,11 @@ lima_nir_split_load_input_block(nir_block *block, nir_builder *b)
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if (nir_dest_num_components(alu->dest.dest) == 3 && swizzle > 0)
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continue;
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/* mali4xx can't access unaligned vec2, don't split load input */
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if (nir_dest_num_components(alu->dest.dest) == 2 &&
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swizzle != 0 && swizzle != 2)
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continue;
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b->cursor = nir_before_instr(&intrin->instr);
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nir_intrinsic_instr *new_intrin = nir_intrinsic_instr_create(
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b->shader,
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