i965: Don't try to apply the opt_sampler_eot extension for vs

The opt_sampler_eot optimisation of fs_visitor effectively assumes
that it is running on a fragment shader because it casts the program
key to a brw_wm_prog_key. However on Skylake fs_visitor can also be
used for vertex shaders. It looks like this usually works anyway
because the optimisation is skipped if key->nr_color_regions != 1.
However for a vertex shader the key is actually a brw_vs_prog_key so
the space for nr_color_regions is probably taken up by
key->base.program_string_id. This can end up making nr_color_regions
be 1 in which case the function will later assert when the last
instruction is not FS_OPCODE_FB_WRITE. This was making the DEQP test
suite assert. Presumably this only happens there because that compiles
a lot of shaders so it would end up with a high value for
program_string_id.

Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Neil Roberts
2015-04-28 14:20:06 +01:00
parent b124dc2b70
commit 5d4f085a43
+3
View File
@@ -2548,6 +2548,9 @@ fs_visitor::opt_sampler_eot()
{
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
if (stage != MESA_SHADER_FRAGMENT)
return false;
if (devinfo->gen < 9 && !devinfo->is_cherryview)
return false;