radv: don't degrade tiling mode for small compressed or depth texture.

This is what radeonsi does, so we should do the same, also vega
doesn't support linear depth textures anyways.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-08-21 14:10:21 +10:00
parent bae7723e13
commit 5d26e0baf2
+10 -6
View File
@@ -44,12 +44,16 @@ radv_choose_tiling(struct radv_device *Device,
return RADEON_SURF_MODE_LINEAR_ALIGNED;
}
/* Textures with a very small height are recommended to be linear. */
if (pCreateInfo->imageType == VK_IMAGE_TYPE_1D ||
/* Only very thin and long 2D textures should benefit from
* linear_aligned. */
(pCreateInfo->extent.width > 8 && pCreateInfo->extent.height <= 2))
return RADEON_SURF_MODE_LINEAR_ALIGNED;
if (!vk_format_is_compressed(pCreateInfo->format) &&
!vk_format_is_depth_or_stencil(pCreateInfo->format)) {
/* Textures with a very small height are recommended to be linear. */
if (pCreateInfo->imageType == VK_IMAGE_TYPE_1D ||
/* Only very thin and long 2D textures should benefit from
* linear_aligned. */
(pCreateInfo->extent.width > 8 && pCreateInfo->extent.height <= 2))
return RADEON_SURF_MODE_LINEAR_ALIGNED;
}
/* MSAA resources must be 2D tiled. */
if (pCreateInfo->samples > 1)