nir: Report progress from nir_normalize_cubemap_coords().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
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@@ -1883,7 +1883,7 @@ void nir_lower_two_sided_color(nir_shader *shader);
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void nir_lower_atomics(nir_shader *shader);
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void nir_lower_to_source_mods(nir_shader *shader);
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void nir_normalize_cubemap_coords(nir_shader *shader);
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bool nir_normalize_cubemap_coords(nir_shader *shader);
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void nir_live_variables_impl(nir_function_impl *impl);
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bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);
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@@ -33,10 +33,16 @@
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* or 1.0. This is based on the old GLSL IR based pass by Eric.
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*/
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struct normalize_cubemap_state {
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nir_builder b;
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bool progress;
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};
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static bool
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normalize_cubemap_coords_block(nir_block *block, void *void_state)
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{
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nir_builder *b = void_state;
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struct normalize_cubemap_state *state = void_state;
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nir_builder *b = &state->b;
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nir_foreach_instr(block, instr) {
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if (instr->type != nir_instr_type_tex)
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@@ -77,29 +83,38 @@ normalize_cubemap_coords_block(nir_block *block, void *void_state)
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nir_instr_rewrite_src(&tex->instr,
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&tex->src[i].src,
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nir_src_for_ssa(normalized));
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state->progress = true;
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}
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}
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return true;
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}
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static void
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static bool
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normalize_cubemap_coords_impl(nir_function_impl *impl)
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{
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nir_builder b;
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nir_builder_init(&b, impl);
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struct normalize_cubemap_state state;
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nir_builder_init(&state.b, impl);
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state.progress = false;
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nir_foreach_block(impl, normalize_cubemap_coords_block, &b);
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nir_foreach_block(impl, normalize_cubemap_coords_block, &state);
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nir_metadata_preserve(impl, nir_metadata_block_index |
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nir_metadata_dominance);
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return state.progress;
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}
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void
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bool
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nir_normalize_cubemap_coords(nir_shader *shader)
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{
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bool progress = false;
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nir_foreach_overload(shader, overload) {
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if (overload->impl)
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normalize_cubemap_coords_impl(overload->impl);
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progress = normalize_cubemap_coords_impl(overload->impl) || progress;
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}
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return progress;
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}
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