swrast: wrap comment to 80 columns, remove dead code

This commit is contained in:
Brian Paul
2009-09-03 11:46:28 -06:00
parent 2db37ef659
commit 5cd7042088
+6 -57
View File
@@ -831,11 +831,13 @@ _swrast_DrawPixels( GLcontext *ctx,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLboolean save_vp_override = ctx->VertexProgram._Overriden;
/* We are creating fragments directly, without going through vertex programs.
/* We are creating fragments directly, without going through vertex
* programs.
*
* This override flag tells the fragment processing code that its input comes
* from a non-standard source, and it may therefore not rely on optimizations
* that assume e.g. constant color if there is no color vertex array.
* This override flag tells the fragment processing code that its input
* comes from a non-standard source, and it may therefore not rely on
* optimizations that assume e.g. constant color if there is no color
* vertex array.
*/
_mesa_set_vp_override(ctx, GL_TRUE);
@@ -894,56 +896,3 @@ _swrast_DrawPixels( GLcontext *ctx,
_mesa_unmap_pbo_source(ctx, unpack);
}
#if 0 /* experimental */
/*
* Execute glDrawDepthPixelsMESA().
*/
void
_swrast_DrawDepthPixelsMESA( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum colorFormat, GLenum colorType,
const GLvoid *colors,
GLenum depthType, const GLvoid *depths,
const struct gl_pixelstore_attrib *unpack )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (swrast->NewState)
_swrast_validate_derived( ctx );
swrast_render_start(ctx);
switch (colorFormat) {
case GL_COLOR_INDEX:
if (ctx->Visual.rgbMode)
draw_rgba_pixels(ctx, x,y, width, height, colorFormat, colorType,
unpack, colors);
else
draw_index_pixels(ctx, x, y, width, height, colorType,
unpack, colors);
break;
case GL_RED:
case GL_GREEN:
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_RGB:
case GL_BGR:
case GL_RGBA:
case GL_BGRA:
case GL_ABGR_EXT:
draw_rgba_pixels(ctx, x, y, width, height, colorFormat, colorType,
unpack, colors);
break;
default:
_mesa_problem(ctx, "unexpected format in glDrawDepthPixelsMESA");
}
swrast_render_finish(ctx);
}
#endif