freedreno: simplify/cleanup resource status tracking
Collapse dirty/reading bools into status bitmask (and drop writing which should really be the same as dirty). And use 'used_resources' list for all tracking, including zsbuf/cbufs, rather than special casing the color and depth/stencil buffers. Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
@@ -94,9 +94,7 @@ void
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fd_context_render(struct pipe_context *pctx)
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{
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struct fd_context *ctx = fd_context(pctx);
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struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
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struct fd_resource *rsc, *rsc_tmp;
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int i;
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DBG("needs_flush: %d", ctx->needs_flush);
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@@ -118,21 +116,11 @@ fd_context_render(struct pipe_context *pctx)
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ctx->gmem_reason = 0;
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ctx->num_draws = 0;
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for (i = 0; i < pfb->nr_cbufs; i++)
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if (pfb->cbufs[i])
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fd_resource(pfb->cbufs[i]->texture)->dirty = false;
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if (pfb->zsbuf) {
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rsc = fd_resource(pfb->zsbuf->texture);
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rsc->dirty = false;
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if (rsc->stencil)
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rsc->stencil->dirty = false;
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}
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/* go through all the used resources and clear their reading flag */
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LIST_FOR_EACH_ENTRY_SAFE(rsc, rsc_tmp, &ctx->used_resources, list) {
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assert(rsc->reading || rsc->writing);
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rsc->reading = false;
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rsc->writing = false;
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debug_assert(rsc->status != 0);
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rsc->status = 0;
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rsc->pending_ctx = NULL;
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list_delinit(&rsc->list);
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}
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@@ -40,7 +40,8 @@
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#include "freedreno_util.h"
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static void
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resource_used(struct fd_context *ctx, struct pipe_resource *prsc, boolean reading)
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resource_used(struct fd_context *ctx, struct pipe_resource *prsc,
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enum fd_resource_status status)
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{
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struct fd_resource *rsc;
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@@ -48,12 +49,29 @@ resource_used(struct fd_context *ctx, struct pipe_resource *prsc, boolean readin
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return;
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rsc = fd_resource(prsc);
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if (reading)
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rsc->reading = true;
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else
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rsc->writing = true;
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rsc->status |= status;
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if (rsc->stencil)
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rsc->stencil->status |= status;
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/* TODO resources can actually be shared across contexts,
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* so I'm not sure a single list-head will do the trick?
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*/
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debug_assert((rsc->pending_ctx == ctx) || !rsc->pending_ctx);
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list_delinit(&rsc->list);
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list_addtail(&rsc->list, &ctx->used_resources);
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rsc->pending_ctx = ctx;
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}
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static void
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resource_read(struct fd_context *ctx, struct pipe_resource *prsc)
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{
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resource_used(ctx, prsc, FD_PENDING_READ);
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}
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static void
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resource_written(struct fd_context *ctx, struct pipe_resource *prsc)
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{
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resource_used(ctx, prsc, FD_PENDING_WRITE);
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}
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static void
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@@ -72,6 +90,8 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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/* emulate unsupported primitives: */
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if (!fd_supported_prim(ctx, info->mode)) {
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if (ctx->streamout.num_targets > 0)
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debug_error("stream-out with emulated prims");
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util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf);
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util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
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util_primconvert_draw_vbo(ctx->primconvert, info);
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@@ -86,17 +106,13 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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if (fd_depth_enabled(ctx)) {
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buffers |= FD_BUFFER_DEPTH;
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fd_resource(pfb->zsbuf->texture)->dirty = true;
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resource_written(ctx, pfb->zsbuf->texture);
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ctx->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
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}
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if (fd_stencil_enabled(ctx)) {
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struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
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buffers |= FD_BUFFER_STENCIL;
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if (rsc->stencil)
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rsc->stencil->dirty = true;
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else
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rsc->dirty = true;
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resource_written(ctx, pfb->zsbuf->texture);
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ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
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}
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@@ -111,7 +127,7 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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surf = pfb->cbufs[i]->texture;
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fd_resource(surf)->dirty = true;
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resource_written(ctx, surf);
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buffers |= PIPE_CLEAR_COLOR0 << i;
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if (surf->nr_samples > 1)
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@@ -123,31 +139,31 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
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/* Skip over buffer 0, that is sent along with the command stream */
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for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
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resource_used(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer, true);
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resource_used(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer, true);
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resource_read(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
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resource_read(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
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}
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/* Mark VBOs as being read */
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for (i = 0; i < ctx->vtx.vertexbuf.count; i++) {
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assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
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resource_used(ctx, ctx->vtx.vertexbuf.vb[i].buffer, true);
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resource_read(ctx, ctx->vtx.vertexbuf.vb[i].buffer);
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}
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/* Mark index buffer as being read */
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resource_used(ctx, ctx->indexbuf.buffer, true);
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resource_read(ctx, ctx->indexbuf.buffer);
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/* Mark textures as being read */
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for (i = 0; i < ctx->verttex.num_textures; i++)
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if (ctx->verttex.textures[i])
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resource_used(ctx, ctx->verttex.textures[i]->texture, true);
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resource_read(ctx, ctx->verttex.textures[i]->texture);
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for (i = 0; i < ctx->fragtex.num_textures; i++)
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if (ctx->fragtex.textures[i])
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resource_used(ctx, ctx->fragtex.textures[i]->texture, true);
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resource_read(ctx, ctx->fragtex.textures[i]->texture);
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/* Mark streamout buffers as being read.. actually they are written.. */
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/* Mark streamout buffers as being written.. */
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for (i = 0; i < ctx->streamout.num_targets; i++)
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if (ctx->streamout.targets[i])
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resource_used(ctx, ctx->streamout.targets[i]->buffer, false);
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resource_written(ctx, ctx->streamout.targets[i]->buffer);
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ctx->num_draws++;
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@@ -228,15 +244,10 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
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if (buffers & PIPE_CLEAR_COLOR)
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for (i = 0; i < pfb->nr_cbufs; i++)
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if (buffers & (PIPE_CLEAR_COLOR0 << i))
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fd_resource(pfb->cbufs[i]->texture)->dirty = true;
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resource_written(ctx, pfb->cbufs[i]->texture);
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if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
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struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
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if (rsc->stencil && buffers & PIPE_CLEAR_STENCIL)
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rsc->stencil->dirty = true;
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if (!rsc->stencil || buffers & PIPE_CLEAR_DEPTH)
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rsc->dirty = true;
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resource_written(ctx, pfb->zsbuf->texture);
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ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
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}
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@@ -42,6 +42,14 @@
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#include <errno.h>
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static bool
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pending(struct fd_resource *rsc, enum fd_resource_status status)
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{
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return (rsc->status & status) ||
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(rsc->stencil && (rsc->stencil->status & status));
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}
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static void
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fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
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{
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@@ -97,7 +105,8 @@ realloc_bo(struct fd_resource *rsc, uint32_t size)
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rsc->bo = fd_bo_new(screen->dev, size, flags);
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rsc->timestamp = 0;
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rsc->dirty = rsc->reading = rsc->writing = false;
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rsc->status = 0;
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rsc->pending_ctx = NULL;
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list_delinit(&rsc->list);
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util_range_set_empty(&rsc->valid_buffer_range);
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}
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@@ -238,9 +247,9 @@ fd_resource_transfer_map(struct pipe_context *pctx,
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/* If the GPU is writing to the resource, or if it is reading from the
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* resource and we're trying to write to it, flush the renders.
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*/
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if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty) ||
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((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading) ||
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((ptrans->usage & PIPE_TRANSFER_READ) && rsc->writing))
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if (((ptrans->usage & PIPE_TRANSFER_WRITE) &&
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pending(rsc, FD_PENDING_READ | FD_PENDING_WRITE)) ||
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pending(rsc, FD_PENDING_WRITE))
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fd_context_render(pctx);
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/* The GPU keeps track of how the various bo's are being used, and
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@@ -678,7 +687,7 @@ fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
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{
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struct fd_resource *rsc = fd_resource(prsc);
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if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty))
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if (pending(rsc, FD_PENDING_WRITE | FD_PENDING_READ))
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fd_context_render(pctx);
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}
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@@ -60,6 +60,15 @@ struct fd_resource_slice {
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uint32_t size0; /* size of first layer in slice */
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};
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/* status of queued up but not flushed reads and write operations.
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* In _transfer_map() we need to know if queued up rendering needs
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* to be flushed to preserve the order of cpu and gpu access.
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*/
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enum fd_resource_status {
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FD_PENDING_WRITE = 0x01,
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FD_PENDING_READ = 0x02,
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};
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struct fd_resource {
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struct u_resource base;
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struct fd_bo *bo;
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@@ -68,14 +77,20 @@ struct fd_resource {
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uint32_t layer_size;
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struct fd_resource_slice slices[MAX_MIP_LEVELS];
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uint32_t timestamp;
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bool dirty, reading, writing;
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/* buffer range that has been initialized */
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struct util_range valid_buffer_range;
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/* reference to the resource holding stencil data for a z32_s8 texture */
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/* TODO rename to secondary or auxiliary? */
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struct fd_resource *stencil;
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/* pending read/write state: */
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enum fd_resource_status status;
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/* resources accessed by queued but not flushed draws are tracked
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* in the used_resources list.
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*/
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struct list_head list;
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struct fd_context *pending_ctx;
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};
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static inline struct fd_resource *
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