freedreno: simplify/cleanup resource status tracking

Collapse dirty/reading bools into status bitmask (and drop writing which
should really be the same as dirty).  And use 'used_resources' list for
all tracking, including zsbuf/cbufs, rather than special casing the
color and depth/stencil buffers.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark
2015-07-31 12:07:24 -04:00
parent c7deea51d2
commit 5ca032a9a8
4 changed files with 71 additions and 48 deletions
@@ -94,9 +94,7 @@ void
fd_context_render(struct pipe_context *pctx)
{
struct fd_context *ctx = fd_context(pctx);
struct pipe_framebuffer_state *pfb = &ctx->framebuffer;
struct fd_resource *rsc, *rsc_tmp;
int i;
DBG("needs_flush: %d", ctx->needs_flush);
@@ -118,21 +116,11 @@ fd_context_render(struct pipe_context *pctx)
ctx->gmem_reason = 0;
ctx->num_draws = 0;
for (i = 0; i < pfb->nr_cbufs; i++)
if (pfb->cbufs[i])
fd_resource(pfb->cbufs[i]->texture)->dirty = false;
if (pfb->zsbuf) {
rsc = fd_resource(pfb->zsbuf->texture);
rsc->dirty = false;
if (rsc->stencil)
rsc->stencil->dirty = false;
}
/* go through all the used resources and clear their reading flag */
LIST_FOR_EACH_ENTRY_SAFE(rsc, rsc_tmp, &ctx->used_resources, list) {
assert(rsc->reading || rsc->writing);
rsc->reading = false;
rsc->writing = false;
debug_assert(rsc->status != 0);
rsc->status = 0;
rsc->pending_ctx = NULL;
list_delinit(&rsc->list);
}
+38 -27
View File
@@ -40,7 +40,8 @@
#include "freedreno_util.h"
static void
resource_used(struct fd_context *ctx, struct pipe_resource *prsc, boolean reading)
resource_used(struct fd_context *ctx, struct pipe_resource *prsc,
enum fd_resource_status status)
{
struct fd_resource *rsc;
@@ -48,12 +49,29 @@ resource_used(struct fd_context *ctx, struct pipe_resource *prsc, boolean readin
return;
rsc = fd_resource(prsc);
if (reading)
rsc->reading = true;
else
rsc->writing = true;
rsc->status |= status;
if (rsc->stencil)
rsc->stencil->status |= status;
/* TODO resources can actually be shared across contexts,
* so I'm not sure a single list-head will do the trick?
*/
debug_assert((rsc->pending_ctx == ctx) || !rsc->pending_ctx);
list_delinit(&rsc->list);
list_addtail(&rsc->list, &ctx->used_resources);
rsc->pending_ctx = ctx;
}
static void
resource_read(struct fd_context *ctx, struct pipe_resource *prsc)
{
resource_used(ctx, prsc, FD_PENDING_READ);
}
static void
resource_written(struct fd_context *ctx, struct pipe_resource *prsc)
{
resource_used(ctx, prsc, FD_PENDING_WRITE);
}
static void
@@ -72,6 +90,8 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
/* emulate unsupported primitives: */
if (!fd_supported_prim(ctx, info->mode)) {
if (ctx->streamout.num_targets > 0)
debug_error("stream-out with emulated prims");
util_primconvert_save_index_buffer(ctx->primconvert, &ctx->indexbuf);
util_primconvert_save_rasterizer_state(ctx->primconvert, ctx->rasterizer);
util_primconvert_draw_vbo(ctx->primconvert, info);
@@ -86,17 +106,13 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
if (fd_depth_enabled(ctx)) {
buffers |= FD_BUFFER_DEPTH;
fd_resource(pfb->zsbuf->texture)->dirty = true;
resource_written(ctx, pfb->zsbuf->texture);
ctx->gmem_reason |= FD_GMEM_DEPTH_ENABLED;
}
if (fd_stencil_enabled(ctx)) {
struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
buffers |= FD_BUFFER_STENCIL;
if (rsc->stencil)
rsc->stencil->dirty = true;
else
rsc->dirty = true;
resource_written(ctx, pfb->zsbuf->texture);
ctx->gmem_reason |= FD_GMEM_STENCIL_ENABLED;
}
@@ -111,7 +127,7 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
surf = pfb->cbufs[i]->texture;
fd_resource(surf)->dirty = true;
resource_written(ctx, surf);
buffers |= PIPE_CLEAR_COLOR0 << i;
if (surf->nr_samples > 1)
@@ -123,31 +139,31 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
/* Skip over buffer 0, that is sent along with the command stream */
for (i = 1; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
resource_used(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer, true);
resource_used(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer, true);
resource_read(ctx, ctx->constbuf[PIPE_SHADER_VERTEX].cb[i].buffer);
resource_read(ctx, ctx->constbuf[PIPE_SHADER_FRAGMENT].cb[i].buffer);
}
/* Mark VBOs as being read */
for (i = 0; i < ctx->vtx.vertexbuf.count; i++) {
assert(!ctx->vtx.vertexbuf.vb[i].user_buffer);
resource_used(ctx, ctx->vtx.vertexbuf.vb[i].buffer, true);
resource_read(ctx, ctx->vtx.vertexbuf.vb[i].buffer);
}
/* Mark index buffer as being read */
resource_used(ctx, ctx->indexbuf.buffer, true);
resource_read(ctx, ctx->indexbuf.buffer);
/* Mark textures as being read */
for (i = 0; i < ctx->verttex.num_textures; i++)
if (ctx->verttex.textures[i])
resource_used(ctx, ctx->verttex.textures[i]->texture, true);
resource_read(ctx, ctx->verttex.textures[i]->texture);
for (i = 0; i < ctx->fragtex.num_textures; i++)
if (ctx->fragtex.textures[i])
resource_used(ctx, ctx->fragtex.textures[i]->texture, true);
resource_read(ctx, ctx->fragtex.textures[i]->texture);
/* Mark streamout buffers as being read.. actually they are written.. */
/* Mark streamout buffers as being written.. */
for (i = 0; i < ctx->streamout.num_targets; i++)
if (ctx->streamout.targets[i])
resource_used(ctx, ctx->streamout.targets[i]->buffer, false);
resource_written(ctx, ctx->streamout.targets[i]->buffer);
ctx->num_draws++;
@@ -228,15 +244,10 @@ fd_clear(struct pipe_context *pctx, unsigned buffers,
if (buffers & PIPE_CLEAR_COLOR)
for (i = 0; i < pfb->nr_cbufs; i++)
if (buffers & (PIPE_CLEAR_COLOR0 << i))
fd_resource(pfb->cbufs[i]->texture)->dirty = true;
resource_written(ctx, pfb->cbufs[i]->texture);
if (buffers & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) {
struct fd_resource *rsc = fd_resource(pfb->zsbuf->texture);
if (rsc->stencil && buffers & PIPE_CLEAR_STENCIL)
rsc->stencil->dirty = true;
if (!rsc->stencil || buffers & PIPE_CLEAR_DEPTH)
rsc->dirty = true;
resource_written(ctx, pfb->zsbuf->texture);
ctx->gmem_reason |= FD_GMEM_CLEARS_DEPTH_STENCIL;
}
@@ -42,6 +42,14 @@
#include <errno.h>
static bool
pending(struct fd_resource *rsc, enum fd_resource_status status)
{
return (rsc->status & status) ||
(rsc->stencil && (rsc->stencil->status & status));
}
static void
fd_invalidate_resource(struct fd_context *ctx, struct pipe_resource *prsc)
{
@@ -97,7 +105,8 @@ realloc_bo(struct fd_resource *rsc, uint32_t size)
rsc->bo = fd_bo_new(screen->dev, size, flags);
rsc->timestamp = 0;
rsc->dirty = rsc->reading = rsc->writing = false;
rsc->status = 0;
rsc->pending_ctx = NULL;
list_delinit(&rsc->list);
util_range_set_empty(&rsc->valid_buffer_range);
}
@@ -238,9 +247,9 @@ fd_resource_transfer_map(struct pipe_context *pctx,
/* If the GPU is writing to the resource, or if it is reading from the
* resource and we're trying to write to it, flush the renders.
*/
if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty) ||
((ptrans->usage & PIPE_TRANSFER_WRITE) && rsc->reading) ||
((ptrans->usage & PIPE_TRANSFER_READ) && rsc->writing))
if (((ptrans->usage & PIPE_TRANSFER_WRITE) &&
pending(rsc, FD_PENDING_READ | FD_PENDING_WRITE)) ||
pending(rsc, FD_PENDING_WRITE))
fd_context_render(pctx);
/* The GPU keeps track of how the various bo's are being used, and
@@ -678,7 +687,7 @@ fd_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc)
{
struct fd_resource *rsc = fd_resource(prsc);
if (rsc->dirty || (rsc->stencil && rsc->stencil->dirty))
if (pending(rsc, FD_PENDING_WRITE | FD_PENDING_READ))
fd_context_render(pctx);
}
@@ -60,6 +60,15 @@ struct fd_resource_slice {
uint32_t size0; /* size of first layer in slice */
};
/* status of queued up but not flushed reads and write operations.
* In _transfer_map() we need to know if queued up rendering needs
* to be flushed to preserve the order of cpu and gpu access.
*/
enum fd_resource_status {
FD_PENDING_WRITE = 0x01,
FD_PENDING_READ = 0x02,
};
struct fd_resource {
struct u_resource base;
struct fd_bo *bo;
@@ -68,14 +77,20 @@ struct fd_resource {
uint32_t layer_size;
struct fd_resource_slice slices[MAX_MIP_LEVELS];
uint32_t timestamp;
bool dirty, reading, writing;
/* buffer range that has been initialized */
struct util_range valid_buffer_range;
/* reference to the resource holding stencil data for a z32_s8 texture */
/* TODO rename to secondary or auxiliary? */
struct fd_resource *stencil;
/* pending read/write state: */
enum fd_resource_status status;
/* resources accessed by queued but not flushed draws are tracked
* in the used_resources list.
*/
struct list_head list;
struct fd_context *pending_ctx;
};
static inline struct fd_resource *