freedreno: don't advertise mirror-clamp support
At least on a3xx, we cannot do it without some emulation in shader. Signed-off-by: Rob Clark <robclark@freedesktop.org>
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@@ -156,7 +156,6 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_ANISOTROPIC_FILTER:
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case PIPE_CAP_POINT_SPRITE:
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case PIPE_CAP_TEXTURE_SHADOW_MAP:
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
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case PIPE_CAP_BLEND_EQUATION_SEPARATE:
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case PIPE_CAP_TEXTURE_SWIZZLE:
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case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
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@@ -183,6 +182,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
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case PIPE_CAP_CONDITIONAL_RENDER:
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case PIPE_CAP_TEXTURE_MULTISAMPLE:
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case PIPE_CAP_TEXTURE_BARRIER:
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case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
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case PIPE_CAP_SM3:
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return 0;
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