fixed divide by zero problem
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@@ -1,4 +1,4 @@
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/* $Id: s_linetemp.h,v 1.4 2001/01/23 23:39:37 brianp Exp $ */
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/* $Id: s_linetemp.h,v 1.5 2001/02/07 18:36:52 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -349,10 +349,11 @@
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#endif
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#ifdef INTERP_TEX
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{
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const GLfloat invQ = 1.0F / tex[3];
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const GLfloat invQ = tex[3] ? (1.0F / tex[3]) : 1.0F;
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fragTexcoord[0] = tex[0] * invQ;
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fragTexcoord[1] = tex[1] * invQ;
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fragTexcoord[2] = tex[2] * invQ;
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fragTexcoord[3] = tex[3];
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}
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#endif
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#ifdef INTERP_MULTITEX
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@@ -364,6 +365,7 @@
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fragTexcoord[u][0] = tex[u][0] * invQ;
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fragTexcoord[u][1] = tex[u][1] * invQ;
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fragTexcoord[u][2] = tex[u][2] * invQ;
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fragTexcoord[u][3] = tex[u][3];
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}
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}
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}
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@@ -518,10 +520,11 @@
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#endif
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#ifdef INTERP_TEX
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{
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const GLfloat invQ = 1.0F / tex[3];
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const GLfloat invQ = tex[3] ? (1.0F / tex[3]) : 1.0F;
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fragTexcoord[0] = tex[0] * invQ;
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fragTexcoord[1] = tex[1] * invQ;
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fragTexcoord[2] = tex[2] * invQ;
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fragTexcoord[3] = tex[3];
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}
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#endif
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#ifdef INTERP_MULTITEX
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@@ -533,6 +536,7 @@
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fragTexcoord[u][0] = tex[u][0] * invQ;
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fragTexcoord[u][1] = tex[u][1] * invQ;
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fragTexcoord[u][2] = tex[u][2] * invQ;
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fragTexcoord[u][3] = tex[u][3];
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}
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}
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}
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