mesa: Fix error checks in GetVertexAttrib functions

Querying index zero is not an error in OpenGL ES 2.0.

Querying an index larger than the value returned by
GL_MAX_VERTEX_ATTRIBS is an error in all APIs.

Fixes bugzilla #32375.
This commit is contained in:
Ian Romanick
2011-02-03 17:56:44 -08:00
parent ce9171f9d8
commit 5c3f1cdbbe
+32 -36
View File
@@ -508,7 +508,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
{
const struct gl_client_array *array;
if (index >= MAX_VERTEX_GENERIC_ATTRIBS) {
if (index >= ctx->Const.VertexProgram.MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index);
return 0;
}
@@ -550,6 +550,25 @@ error:
}
static const GLfloat *
get_current_attrib(struct gl_context *ctx, GLuint index, const char *function)
{
if (index == 0) {
if (ctx->API != API_OPENGLES2) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function);
return NULL;
}
}
else if (index >= ctx->Const.VertexProgram.MaxAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(index>=GL_MAX_VERTEX_ATTRIBS)", function);
return NULL;
}
FLUSH_CURRENT(ctx, 0);
return ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
}
void GLAPIENTRY
_mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params)
{
@@ -557,13 +576,8 @@ _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
if (index == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetVertexAttribfv(index==0)");
}
else {
const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
FLUSH_CURRENT(ctx, 0);
const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv");
if (v != NULL) {
COPY_4V(params, v);
}
}
@@ -581,13 +595,8 @@ _mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
if (index == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetVertexAttribdv(index==0)");
}
else {
const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
FLUSH_CURRENT(ctx, 0);
const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv");
if (v != NULL) {
params[0] = (GLdouble) v[0];
params[1] = (GLdouble) v[1];
params[2] = (GLdouble) v[2];
@@ -608,13 +617,8 @@ _mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
if (index == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetVertexAttribiv(index==0)");
}
else {
const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
FLUSH_CURRENT(ctx, 0);
const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv");
if (v != NULL) {
/* XXX should floats in[0,1] be scaled to full int range? */
params[0] = (GLint) v[0];
params[1] = (GLint) v[1];
@@ -637,13 +641,9 @@ _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
if (index == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetVertexAttribIiv(index==0)");
}
else {
const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
FLUSH_CURRENT(ctx, 0);
const GLfloat *v =
get_current_attrib(ctx, index, "glGetVertexAttribIiv");
if (v != NULL) {
/* XXX we don't have true integer-valued vertex attribs yet */
params[0] = (GLint) v[0];
params[1] = (GLint) v[1];
@@ -666,13 +666,9 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) {
if (index == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glGetVertexAttribIuiv(index==0)");
}
else {
const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index];
FLUSH_CURRENT(ctx, 0);
const GLfloat *v =
get_current_attrib(ctx, index, "glGetVertexAttribIuiv");
if (v != NULL) {
/* XXX we don't have true integer-valued vertex attribs yet */
params[0] = (GLuint) v[0];
params[1] = (GLuint) v[1];