build/sources.mak: Add src/glsl/glcpp to INCLUDE_DIRS
Fixes problem where libdricore's of-out-tree build couldn't find glcpp.h. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -378,6 +378,7 @@ INCLUDE_DIRS = \
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-I$(top_srcdir)/include \
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-I$(top_srcdir)/src/glsl \
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-I$(top_builddir)/src/glsl \
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-I$(top_srcdir)/src/glsl/glcpp \
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-I$(top_srcdir)/src/mesa \
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-I$(top_builddir)/src/mesa \
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-I$(top_srcdir)/src/mesa/main \
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