glsl: Expose a public glsl_type::void_type const pointer.
This is analogous to glsl_type::int_type and all the others.
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@@ -24,10 +24,11 @@
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const glsl_type glsl_type::_error_type =
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glsl_type(GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0, "");
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const glsl_type glsl_type::void_type =
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const glsl_type glsl_type::_void_type =
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glsl_type(GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0, "void");
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const glsl_type *const glsl_type::error_type = & glsl_type::_error_type;
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const glsl_type *const glsl_type::void_type = & glsl_type::_void_type;
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/** \name Core built-in types
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*
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@@ -120,7 +120,7 @@ glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
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add_types_to_symbol_table(symtab, builtin_structure_types,
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Elements(builtin_structure_types),
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false);
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add_types_to_symbol_table(symtab, &void_type, 1, false);
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add_types_to_symbol_table(symtab, void_type, 1, false);
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}
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void
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@@ -279,7 +279,7 @@ const glsl_type *
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glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
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{
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if (base_type == GLSL_TYPE_VOID)
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return &void_type;
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return void_type;
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if ((rows < 1) || (rows > 4) || (columns < 1) || (columns > 4))
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return error_type;
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@@ -142,6 +142,7 @@ struct glsl_type {
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*/
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/*@{*/
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static const glsl_type *const error_type;
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static const glsl_type *const void_type;
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static const glsl_type *const int_type;
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static const glsl_type *const ivec4_type;
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static const glsl_type *const uint_type;
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@@ -424,7 +425,7 @@ private:
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*/
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/*@{*/
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static const glsl_type _error_type;
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static const glsl_type void_type;
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static const glsl_type _void_type;
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static const glsl_type builtin_core_types[];
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static const glsl_type builtin_structure_types[];
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static const glsl_type builtin_110_deprecated_structure_types[];
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