i965: Rework vertex uploads for Broadwell.
v2: Emit a dummy 3DSTATE_VF_SGVS packet when not needed.
v3: Add WARN_ONCE and perf_debugs requested by Eric Anholt.
v4: Program 3DSTATE_SGVS even in the no-elements case so gl_VertexID
continues working. Fix 3DSTATE_VF_INSTANCING to not use an
element index to access the buffers array. Some ARB_draw_indirect
prep work.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
@@ -143,6 +143,7 @@ i965_FILES = \
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gen7_wm_surface_state.c \
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gen8_blend_state.c \
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gen8_disasm.c \
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gen8_draw_upload.c \
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gen8_fs_generator.cpp \
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gen8_generator.cpp \
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gen8_instruction.c \
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@@ -1617,6 +1617,7 @@ gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
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unsigned brw_get_vertex_surface_type(struct brw_context *brw,
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const struct gl_client_array *glarray);
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unsigned brw_get_index_type(GLenum type);
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void brw_prepare_vertices(struct brw_context *brw);
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/* brw_wm_surface_state.c */
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void brw_init_surface_formats(struct brw_context *brw);
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@@ -1409,6 +1409,19 @@ enum brw_message_target {
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#define _3DSTATE_VF 0x780c /* GEN7.5+ */
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#define HSW_CUT_INDEX_ENABLE (1 << 8)
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#define _3DSTATE_VF_INSTANCING 0x7849 /* GEN8+ */
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# define GEN8_VF_INSTANCING_ENABLE (1 << 8)
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#define _3DSTATE_VF_SGVS 0x784a /* GEN8+ */
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# define GEN8_SGVS_ENABLE_INSTANCE_ID (1 << 31)
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# define GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT 29
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# define GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT 16
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# define GEN8_SGVS_ENABLE_VERTEX_ID (1 << 15)
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# define GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT 13
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# define GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT 0
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#define _3DSTATE_VF_TOPOLOGY 0x784b /* GEN8+ */
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#define _3DSTATE_URB_VS 0x7830 /* GEN7+ */
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#define _3DSTATE_URB_HS 0x7831 /* GEN7+ */
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#define _3DSTATE_URB_DS 0x7832 /* GEN7+ */
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@@ -400,7 +400,8 @@ copy_array_to_vbo_array(struct brw_context *brw,
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buffer->stride = dst_stride;
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}
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static void brw_prepare_vertices(struct brw_context *brw)
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void
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brw_prepare_vertices(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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/* CACHE_NEW_VS_PROG */
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@@ -131,6 +131,7 @@ extern const struct brw_tracked_state gen7_urb;
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extern const struct brw_tracked_state gen7_vs_state;
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extern const struct brw_tracked_state gen7_wm_state;
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extern const struct brw_tracked_state haswell_cut_index;
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extern const struct brw_tracked_state gen8_index_buffer;
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extern const struct brw_tracked_state gen8_ps_blend;
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extern const struct brw_tracked_state gen8_ps_extra;
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extern const struct brw_tracked_state gen8_ps_state;
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@@ -140,6 +141,8 @@ extern const struct brw_tracked_state gen8_raster_state;
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extern const struct brw_tracked_state gen8_sbe_state;
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extern const struct brw_tracked_state gen8_sf_state;
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extern const struct brw_tracked_state gen8_state_base_address;
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extern const struct brw_tracked_state gen8_vertices;
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extern const struct brw_tracked_state gen8_vf_topology;
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extern const struct brw_tracked_state gen8_vs_state;
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/* brw_misc_state.c */
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@@ -322,9 +322,11 @@ static const struct brw_tracked_state *gen8_atoms[] =
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&brw_drawing_rect,
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&gen8_vf_topology,
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&brw_indices,
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&brw_index_buffer,
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&brw_vertices,
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&gen8_index_buffer,
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&gen8_vertices,
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&haswell_cut_index,
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};
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@@ -0,0 +1,250 @@
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/*
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* Copyright © 2012 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "main/glheader.h"
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#include "main/bufferobj.h"
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#include "main/context.h"
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#include "main/enums.h"
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#include "main/macros.h"
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#include "brw_draw.h"
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#include "brw_defines.h"
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#include "brw_context.h"
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#include "brw_state.h"
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#include "intel_batchbuffer.h"
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#include "intel_buffer_objects.h"
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static void
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gen8_emit_vertices(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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brw_prepare_vertices(brw);
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if (brw->vs.prog_data->uses_vertexid) {
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unsigned vue = brw->vb.nr_enabled;
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WARN_ONCE(brw->vs.prog_data->inputs_read & VERT_BIT_EDGEFLAG,
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"Using VID/IID with edgeflags, need to reorder the "
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"vertex attributes");
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WARN_ONCE(vue >= 33,
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"Trying to insert VID/IID past 33rd vertex element, "
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"need to reorder the vertex attrbutes.");
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
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OUT_BATCH(GEN8_SGVS_ENABLE_VERTEX_ID |
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(0 << GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT) | /* .x channel */
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(vue << GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT) |
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GEN8_SGVS_ENABLE_INSTANCE_ID |
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(1 << GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT) | /* .y channel */
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(vue << GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT));
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ADVANCE_BATCH();
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} else {
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_VF_SGVS << 16 | (2 - 2));
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OUT_BATCH(0);
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ADVANCE_BATCH();
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}
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/* If the VS doesn't read any inputs (calculating vertex position from
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* a state variable for some reason, for example), emit a single pad
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* VERTEX_ELEMENT struct and bail.
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*
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* The stale VB state stays in place, but they don't do anything unless
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* a VE loads from them.
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*/
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if (brw->vb.nr_enabled == 0) {
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (3 - 2));
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OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
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GEN6_VE0_VALID |
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(BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
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(0 << BRW_VE0_SRC_OFFSET_SHIFT));
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OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
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(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
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(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
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(BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
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ADVANCE_BATCH();
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return;
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}
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/* Now emit 3DSTATE_VERTEX_BUFFERS and 3DSTATE_VERTEX_ELEMENTS packets. */
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if (brw->vb.nr_buffers) {
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assert(brw->vb.nr_buffers <= 33);
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perf_debug("Missing MOCS setup for 3DSTATE_VERTEX_BUFFERS.");
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BEGIN_BATCH(1 + 4*brw->vb.nr_buffers);
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OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4*brw->vb.nr_buffers - 1));
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for (unsigned i = 0; i < brw->vb.nr_buffers; i++) {
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struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
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uint32_t dw0 = 0;
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dw0 |= i << GEN6_VB0_INDEX_SHIFT;
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dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
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dw0 |= buffer->stride << BRW_VB0_PITCH_SHIFT;
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OUT_BATCH(dw0);
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OUT_RELOC64(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
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OUT_BATCH(buffer->bo->size);
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}
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ADVANCE_BATCH();
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}
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unsigned nr_elements = brw->vb.nr_enabled;
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/* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS,
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* presumably for VertexID/InstanceID.
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*/
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assert(nr_elements <= 34);
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struct brw_vertex_element *gen6_edgeflag_input = NULL;
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BEGIN_BATCH(1 + nr_elements * 2);
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OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
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for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
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struct brw_vertex_element *input = brw->vb.enabled[i];
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uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
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uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
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uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
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uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
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uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
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/* The gen4 driver expects edgeflag to come in as a float, and passes
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* that float on to the tests in the clipper. Mesa's current vertex
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* attribute value for EdgeFlag is stored as a float, which works out.
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* glEdgeFlagPointer, on the other hand, gives us an unnormalized
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* integer ubyte. Just rewrite that to convert to a float.
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*/
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if (input->attrib == VERT_ATTRIB_EDGEFLAG) {
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/* Gen6+ passes edgeflag as sideband along with the vertex, instead
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* of in the VUE. We have to upload it sideband as the last vertex
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* element according to the B-Spec.
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*/
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gen6_edgeflag_input = input;
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continue;
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}
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switch (input->glarray->Size) {
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case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
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case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
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case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
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case 3: comp3 = input->glarray->Integer ? BRW_VE1_COMPONENT_STORE_1_INT
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: BRW_VE1_COMPONENT_STORE_1_FLT;
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break;
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}
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OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
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GEN6_VE0_VALID |
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(format << BRW_VE0_FORMAT_SHIFT) |
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(input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
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OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
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(comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
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(comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
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(comp3 << BRW_VE1_COMPONENT_3_SHIFT));
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}
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if (gen6_edgeflag_input) {
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uint32_t format =
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brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
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OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
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GEN6_VE0_VALID |
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GEN6_VE0_EDGE_FLAG_ENABLE |
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(format << BRW_VE0_FORMAT_SHIFT) |
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(gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
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OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
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(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
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(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
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(BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
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}
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ADVANCE_BATCH();
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for (unsigned i = 0; i < brw->vb.nr_enabled; i++) {
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const struct brw_vertex_element *input = brw->vb.enabled[i];
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const struct brw_vertex_buffer *buffer = &brw->vb.buffers[input->buffer];
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BEGIN_BATCH(3);
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OUT_BATCH(_3DSTATE_VF_INSTANCING << 16 | (3 - 2));
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OUT_BATCH(i | (buffer->step_rate ? GEN8_VF_INSTANCING_ENABLE : 0));
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OUT_BATCH(buffer->step_rate);
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ADVANCE_BATCH();
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}
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}
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const struct brw_tracked_state gen8_vertices = {
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.dirty = {
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.mesa = _NEW_POLYGON,
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.brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
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.cache = CACHE_NEW_VS_PROG,
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},
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.emit = gen8_emit_vertices,
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};
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static void
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gen8_emit_index_buffer(struct brw_context *brw)
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{
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const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
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if (index_buffer == NULL)
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return;
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perf_debug("Missing MOCS setup for 3DSTATE_INDEX_BUFFER.");
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BEGIN_BATCH(5);
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OUT_BATCH(CMD_INDEX_BUFFER << 16 | (5 - 2));
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OUT_BATCH(brw_get_index_type(index_buffer->type) << 8);
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OUT_RELOC64(brw->ib.bo, I915_GEM_DOMAIN_VERTEX, 0, 0);
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OUT_BATCH(brw->ib.bo->size);
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state gen8_index_buffer = {
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.dirty = {
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.mesa = 0,
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.brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
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.cache = 0,
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},
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.emit = gen8_emit_index_buffer,
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};
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static void
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gen8_emit_vf_topology(struct brw_context *brw)
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{
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_VF_TOPOLOGY << 16 | (2 - 2));
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OUT_BATCH(brw->primitive);
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state gen8_vf_topology = {
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.dirty = {
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.mesa = 0,
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.brw = BRW_NEW_PRIMITIVE,
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.cache = 0,
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},
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.emit = gen8_emit_vf_topology,
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};
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Reference in New Issue
Block a user