add {} to RENDER_SPAN macro to fix compilation problem
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@@ -460,7 +460,7 @@ osmesa_choose_line_function( GLcontext *ctx )
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#define INTERP_ALPHA 1
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#define SETUP_CODE \
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const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
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#define RENDER_SPAN( span ) \
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#define RENDER_SPAN( span ) { \
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GLuint i; \
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GLchan *img = PIXELADDR4(span.x, span.y); \
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for (i = 0; i < span.end; i++, img += 4) { \
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@@ -476,7 +476,8 @@ osmesa_choose_line_function( GLcontext *ctx )
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span.blue += span.blueStep; \
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span.alpha += span.alphaStep; \
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span.z += span.zStep; \
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}
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} \
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}
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#ifdef WIN32
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#include "..\swrast\s_tritemp.h"
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#else
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@@ -497,7 +498,7 @@ osmesa_choose_line_function( GLcontext *ctx )
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PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
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v2->color[2], v2->color[3]);
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#define RENDER_SPAN( span ) \
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#define RENDER_SPAN( span ) { \
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GLuint i; \
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GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
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for (i = 0; i < span.end; i++) { \
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@@ -507,7 +508,8 @@ osmesa_choose_line_function( GLcontext *ctx )
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zRow[i] = z; \
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} \
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span.z += span.zStep; \
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}
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} \
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}
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#ifdef WIN32
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#include "..\swrast\s_tritemp.h"
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#else
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