add {} to RENDER_SPAN macro to fix compilation problem

This commit is contained in:
Karl Schultz
2005-12-08 04:35:07 +00:00
parent 59af97420e
commit 5bdec89da5
+6 -4
View File
@@ -460,7 +460,7 @@ osmesa_choose_line_function( GLcontext *ctx )
#define INTERP_ALPHA 1
#define SETUP_CODE \
const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
#define RENDER_SPAN( span ) \
#define RENDER_SPAN( span ) { \
GLuint i; \
GLchan *img = PIXELADDR4(span.x, span.y); \
for (i = 0; i < span.end; i++, img += 4) { \
@@ -476,7 +476,8 @@ osmesa_choose_line_function( GLcontext *ctx )
span.blue += span.blueStep; \
span.alpha += span.alphaStep; \
span.z += span.zStep; \
}
} \
}
#ifdef WIN32
#include "..\swrast\s_tritemp.h"
#else
@@ -497,7 +498,7 @@ osmesa_choose_line_function( GLcontext *ctx )
PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1], \
v2->color[2], v2->color[3]);
#define RENDER_SPAN( span ) \
#define RENDER_SPAN( span ) { \
GLuint i; \
GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y); \
for (i = 0; i < span.end; i++) { \
@@ -507,7 +508,8 @@ osmesa_choose_line_function( GLcontext *ctx )
zRow[i] = z; \
} \
span.z += span.zStep; \
}
} \
}
#ifdef WIN32
#include "..\swrast\s_tritemp.h"
#else