Enable texcoords when program object in use.
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@@ -2937,8 +2937,11 @@ update_texture_state( GLcontext *ctx )
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ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
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/* Fragment programs may need texture coordinates but not the
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* corresponding texture images.
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*/
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if (ctx->FragmentProgram._Enabled) {
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*/
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if (ctx->ShaderObjects.CurrentProgram != NULL) {
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ctx->Texture._EnabledCoordUnits |= (1 << 8) - 1;
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}
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else if (ctx->FragmentProgram._Enabled) {
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ctx->Texture._EnabledCoordUnits |=
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(ctx->FragmentProgram.Current->Base.InputsRead >> FRAG_ATTRIB_TEX0);
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}
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