s/MEMCPY/_mesa_memcpy/ and fix typo
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@@ -339,7 +339,7 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
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if (overlapping) {
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/* get from buffered image */
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ASSERT(width < MAX_WIDTH);
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MEMCPY(span.array->rgba, p, width * sizeof(GLchan) * 4);
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_mesa_memcpy(span.array->rgba, p, width * sizeof(GLchan) * 4);
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p += width * 4;
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}
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else {
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@@ -459,7 +459,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
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/* Get color indexes */
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if (overlapping) {
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MEMCPY(span.array->index, p, width * sizeof(GLuint));
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_mesa_memcpy(span.array->index, p, width * sizeof(GLuint));
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p += width;
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}
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else {
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@@ -566,7 +566,7 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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GLfloat depth[MAX_WIDTH];
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/* get depth values */
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if (overlapping) {
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MEMCPY(depth, p, width * sizeof(GLfloat));
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_mesa_memcpy(depth, p, width * sizeof(GLfloat));
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p += width;
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}
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else {
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@@ -669,7 +669,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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/* Get stencil values */
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if (overlapping) {
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MEMCPY(stencil, p, width * sizeof(GLstencil));
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_mesa_memcpy(stencil, p, width * sizeof(GLstencil));
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p += width;
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}
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else {
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@@ -700,7 +700,7 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
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/**
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* This isn't terribly efficient. If a drivef really has combined
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* This isn't terribly efficient. If a driver really has combined
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* depth/stencil buffers the driver should implement an optimized
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* CopyPixels function.
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*/
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