glsl2: Eliminate tokens for square matrix short names

MAT2 and MAT2X2, for example, are treated identically by the parser.
The language version based error checking (becuase mat2x2 is not
available in GLSL 1.10) is already done in the lexer.
This commit is contained in:
Ian Romanick
2010-08-13 09:26:01 -07:00
parent 3a3cdb909d
commit 5b9f3db719
2 changed files with 4 additions and 7 deletions
+3 -3
View File
@@ -151,9 +151,9 @@ ivec4 return IVEC4;
vec2 return VEC2;
vec3 return VEC3;
vec4 return VEC4;
mat2 return MAT2;
mat3 return MAT3;
mat4 return MAT4;
mat2 return MAT2X2;
mat3 return MAT3X3;
mat4 return MAT4X4;
mat2x2 TOKEN_OR_IDENTIFIER(120, MAT2X2);
mat2x3 TOKEN_OR_IDENTIFIER(120, MAT2X3);
mat2x4 TOKEN_OR_IDENTIFIER(120, MAT2X4);
+1 -4
View File
@@ -80,7 +80,7 @@
%token ATTRIBUTE CONST_TOK BOOL FLOAT INT UINT
%token BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
%token BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 UVEC2 UVEC3 UVEC4 VEC2 VEC3 VEC4
%token MAT2 MAT3 MAT4 CENTROID IN OUT INOUT UNIFORM VARYING
%token CENTROID IN OUT INOUT UNIFORM VARYING
%token NOPERSPECTIVE FLAT SMOOTH
%token MAT2X2 MAT2X3 MAT2X4
%token MAT3X2 MAT3X3 MAT3X4
@@ -1101,9 +1101,6 @@ basic_type_specifier_nonarray:
| UVEC2 { $$ = ast_uvec2; }
| UVEC3 { $$ = ast_uvec3; }
| UVEC4 { $$ = ast_uvec4; }
| MAT2 { $$ = ast_mat2; }
| MAT3 { $$ = ast_mat3; }
| MAT4 { $$ = ast_mat4; }
| MAT2X2 { $$ = ast_mat2; }
| MAT2X3 { $$ = ast_mat2x3; }
| MAT2X4 { $$ = ast_mat2x4; }