Revert "intel: Always allocate miptrees from level 0, not tObj->BaseLevel."

This reverts commit 7ce6517f3a.
This reverts commit d60145d06d.

I was wrong about which generations supported baselevel adjustment --
it's just gen4, nothing earlier.  This meant that i915 would have
never used the mag filter when baselevel != 0.  Not a severe bug, but
not an intentional regression.  I think we can fix the performance
issue another way.
This commit is contained in:
Eric Anholt
2011-01-10 10:01:12 -08:00
parent da0c0dbab0
commit 5b3eb7538c
10 changed files with 152 additions and 82 deletions
+11 -11
View File
@@ -127,7 +127,7 @@ i915_miptree_layout_cube(struct intel_context *intel,
mt->total_width = dim * 2;
mt->total_height = dim * 4;
for (level = 0; level < mt->levels; level++) {
for (level = mt->first_level; level <= mt->last_level; level++) {
intel_miptree_set_level_info(mt, level, 6,
0, 0,
lvlWidth, lvlHeight,
@@ -141,12 +141,12 @@ i915_miptree_layout_cube(struct intel_context *intel,
GLuint y = initial_offsets[face][1] * dim;
GLuint d = dim;
for (level = 0; level < mt->levels; level++) {
for (level = mt->first_level; level <= mt->last_level; level++) {
intel_miptree_set_image_offset(mt, level, face, x, y);
if (d == 0)
printf("cube mipmap %d/%d (%d) is 0x0\n",
face, level, mt->levels);
printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
face, level, mt->first_level, mt->last_level);
d >>= 1;
x += step_offsets[face][0] * d;
@@ -170,7 +170,7 @@ i915_miptree_layout_3d(struct intel_context *intel,
mt->total_width = mt->width0;
/* XXX: hardware expects/requires 9 levels at minimum. */
for (level = 0; level < MAX2(9, mt->levels); level++) {
for (level = mt->first_level; level <= MAX2(8, mt->last_level); level++) {
intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
width, height, depth);
@@ -183,7 +183,7 @@ i915_miptree_layout_3d(struct intel_context *intel,
/* Fixup depth image_offsets: */
depth = mt->depth0;
for (level = 0; level < mt->levels; level++) {
for (level = mt->first_level; level <= mt->last_level; level++) {
GLuint i;
for (i = 0; i < depth; i++) {
intel_miptree_set_image_offset(mt, level, i,
@@ -213,7 +213,7 @@ i915_miptree_layout_2d(struct intel_context *intel,
mt->total_width = mt->width0;
mt->total_height = 0;
for (level = 0; level < mt->levels; level++) {
for (level = mt->first_level; level <= mt->last_level; level++) {
intel_miptree_set_level_info(mt, level, 1,
0, mt->total_height,
width, height, 1);
@@ -345,7 +345,7 @@ i945_miptree_layout_cube(struct intel_context *intel,
mt->total_height = 4;
/* Set all the levels to effectively occupy the whole rectangular region. */
for (level = 0; level < mt->levels; level++) {
for (level = mt->first_level; level <= mt->last_level; level++) {
intel_miptree_set_level_info(mt, level, 6,
0, 0,
lvlWidth, lvlHeight, 1);
@@ -361,12 +361,12 @@ i945_miptree_layout_cube(struct intel_context *intel,
if (dim == 4 && face >= 4) {
y = mt->total_height - 4;
x = (face - 4) * 8;
} else if (dim < 4 && face > 0) {
} else if (dim < 4 && (face > 0 || mt->first_level > 0)) {
y = mt->total_height - 4;
x = face * 8;
}
for (level = 0; level < mt->levels; level++) {
for (level = mt->first_level; level <= mt->last_level; level++) {
intel_miptree_set_image_offset(mt, level, face, x, y);
d >>= 1;
@@ -429,7 +429,7 @@ i945_miptree_layout_3d(struct intel_context *intel,
pack_x_pitch = mt->total_width;
pack_x_nr = 1;
for (level = 0; level < mt->levels; level++) {
for (level = mt->first_level; level <= mt->last_level; level++) {
GLint x = 0;
GLint y = 0;
GLint q, j;
+2 -2
View File
@@ -67,7 +67,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
i945_miptree_layout_2d(intel, mt, tiling, 6);
for (level = 0; level < mt->levels; level++) {
for (level = mt->first_level; level <= mt->last_level; level++) {
for (q = 0; q < 6; q++) {
intel_miptree_set_image_offset(mt, level, q, 0, q * qpitch);
}
@@ -101,7 +101,7 @@ GLboolean brw_miptree_layout(struct intel_context *intel,
pack_x_pitch = width;
pack_x_nr = 1;
for (level = 0; level < mt->levels; level++) {
for (level = mt->first_level ; level <= mt->last_level ; level++) {
GLuint nr_images = mt->target == GL_TEXTURE_3D ? depth : 6;
GLint x = 0;
GLint y = 0;
@@ -115,7 +115,6 @@ struct wm_sampler_key {
struct wm_sampler_entry {
GLenum tex_target;
GLenum wrap_r, wrap_s, wrap_t;
uint32_t base_level;
float maxlod, minlod;
float lod_bias;
float max_aniso;
@@ -244,7 +243,14 @@ static void brw_update_sampler_state(struct brw_context *brw,
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
sampler->ss0.base_level = U_FIXED(key->base_level, 1);
/* Set BaseMipLevel, MaxLOD, MinLOD:
*
* XXX: I don't think that using firstLevel, lastLevel works,
* because we always setup the surface state as if firstLevel ==
* level zero. Probably have to subtract firstLevel from each of
* these:
*/
sampler->ss0.base_level = U_FIXED(0, 1);
sampler->ss1.max_lod = U_FIXED(CLAMP(key->maxlod, 0, 13), 6);
sampler->ss1.min_lod = U_FIXED(CLAMP(key->minlod, 0, 13), 6);
@@ -286,7 +292,6 @@ brw_wm_sampler_populate_key(struct brw_context *brw,
entry->wrap_s = texObj->WrapS;
entry->wrap_t = texObj->WrapT;
entry->base_level = texObj->BaseLevel;
entry->maxlod = texObj->MaxLod;
entry->minlod = texObj->MinLod;
entry->lod_bias = texUnit->LodBias + texObj->LodBias;
@@ -196,15 +196,15 @@ brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
/* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
surf.ss1.base_addr = intelObj->mt->region->buffer->offset; /* reloc */
/* mip_count is #levels - 1 */
surf.ss2.mip_count = intelObj->_MaxLevel - tObj->BaseLevel;
surf.ss2.width = intelObj->mt->width0 - 1;
surf.ss2.height = intelObj->mt->height0 - 1;
surf.ss2.width = firstImage->Width - 1;
surf.ss2.height = firstImage->Height - 1;
brw_set_surface_tiling(&surf, intelObj->mt->region->tiling);
surf.ss3.pitch = (intelObj->mt->region->pitch * intelObj->mt->cpp) - 1;
surf.ss3.depth = intelObj->mt->depth0 - 1;
surf.ss4.min_lod = tObj->BaseLevel;
surf.ss3.depth = firstImage->Depth - 1;
surf.ss4.min_lod = 0;
if (tObj->Target == GL_TEXTURE_CUBE_MAP) {
surf.ss0.cube_pos_x = 1;
surf.ss0.cube_pos_y = 1;
+10 -7
View File
@@ -56,7 +56,8 @@ static struct intel_mipmap_tree *
intel_miptree_create_internal(struct intel_context *intel,
GLenum target,
GLenum internal_format,
GLuint levels,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0, GLuint cpp, GLuint compress_byte,
@@ -65,14 +66,15 @@ intel_miptree_create_internal(struct intel_context *intel,
GLboolean ok;
struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
DBG("%s target %s format %s levels %d <-- %p\n", __FUNCTION__,
DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__,
_mesa_lookup_enum_by_nr(target),
_mesa_lookup_enum_by_nr(internal_format),
levels, mt);
first_level, last_level, mt);
mt->target = target_to_target(target);
mt->internal_format = internal_format;
mt->levels = levels;
mt->first_level = first_level;
mt->last_level = last_level;
mt->width0 = width0;
mt->height0 = height0;
mt->depth0 = depth0;
@@ -104,7 +106,8 @@ intel_miptree_create(struct intel_context *intel,
GLenum target,
GLenum base_format,
GLenum internal_format,
GLuint levels,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0, GLuint cpp, GLuint compress_byte,
@@ -123,7 +126,7 @@ intel_miptree_create(struct intel_context *intel,
}
mt = intel_miptree_create_internal(intel, target, internal_format,
levels, width0,
first_level, last_level, width0,
height0, depth0, cpp, compress_byte,
tiling);
/*
@@ -161,7 +164,7 @@ intel_miptree_create_for_region(struct intel_context *intel,
struct intel_mipmap_tree *mt;
mt = intel_miptree_create_internal(intel, target, internal_format,
1,
0, 0,
region->width, region->height, 1,
region->cpp, compress_byte,
I915_TILING_NONE);
@@ -93,7 +93,8 @@ struct intel_mipmap_tree
GLenum target;
GLenum internal_format;
GLuint levels;
GLuint first_level;
GLuint last_level;
GLuint width0, height0, depth0; /**< Level zero image dimensions */
GLuint cpp;
@@ -123,7 +124,8 @@ struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
GLenum target,
GLenum base_format,
GLenum internal_format,
GLuint levels,
GLuint first_level,
GLuint last_level,
GLuint width0,
GLuint height0,
GLuint depth0,
-6
View File
@@ -65,10 +65,4 @@ void intel_tex_unmap_images(struct intel_context *intel,
int intel_compressed_num_bytes(GLuint mesaFormat);
struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct intel_context *intel,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage,
GLboolean expect_accelerated_upload);
#endif
+90 -35
View File
@@ -45,12 +45,24 @@ logbase2(int n)
return log2;
}
struct intel_mipmap_tree *
intel_miptree_create_for_teximage(struct intel_context *intel,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage,
GLboolean expect_accelerated_upload)
/* Otherwise, store it in memory if (Border != 0) or (any dimension ==
* 1).
*
* Otherwise, if max_level >= level >= min_level, create tree with
* space for textures from min_level down to max_level.
*
* Otherwise, create tree with space for textures from (level
* 0)..(1x1). Consider pruning this tree at a validation if the
* saving is worth it.
*/
static void
guess_and_alloc_mipmap_tree(struct intel_context *intel,
struct intel_texture_object *intelObj,
struct intel_texture_image *intelImage,
GLboolean expect_accelerated_upload)
{
GLuint firstLevel;
GLuint lastLevel;
GLuint width = intelImage->base.Width;
GLuint height = intelImage->base.Height;
@@ -61,11 +73,28 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
DBG("%s\n", __FUNCTION__);
if (intelImage->base.Border)
return NULL;
return;
if (intelImage->level > intelObj->base.BaseLevel &&
(intelImage->base.Width == 1 ||
(intelObj->base.Target != GL_TEXTURE_1D &&
intelImage->base.Height == 1) ||
(intelObj->base.Target == GL_TEXTURE_3D &&
intelImage->base.Depth == 1)))
return;
/* If this image disrespects BaseLevel, allocate from level zero.
* Usually BaseLevel == 0, so it's unlikely to happen.
*/
if (intelImage->level < intelObj->base.BaseLevel)
firstLevel = 0;
else
firstLevel = intelObj->base.BaseLevel;
/* Figure out image dimensions at start level.
*/
for (i = intelImage->level; i > 0; i--) {
for (i = intelImage->level; i > firstLevel; i--) {
width <<= 1;
if (height != 1)
height <<= 1;
@@ -80,29 +109,34 @@ intel_miptree_create_for_teximage(struct intel_context *intel,
*/
if ((intelObj->base.MinFilter == GL_NEAREST ||
intelObj->base.MinFilter == GL_LINEAR) &&
intelImage->level == 0) {
lastLevel = 0;
intelImage->level == firstLevel &&
(intel->gen < 4 || firstLevel == 0)) {
lastLevel = firstLevel;
}
else {
lastLevel = logbase2(MAX2(MAX2(width, height), depth));
lastLevel = firstLevel + logbase2(MAX2(MAX2(width, height), depth));
}
assert(!intelObj->mt);
if (_mesa_is_format_compressed(intelImage->base.TexFormat))
comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat);
texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
return intel_miptree_create(intel,
intelObj->base.Target,
intelImage->base._BaseFormat,
intelImage->base.InternalFormat,
lastLevel + 1,
width,
height,
depth,
texelBytes,
comp_byte,
expect_accelerated_upload);
intelObj->mt = intel_miptree_create(intel,
intelObj->base.Target,
intelImage->base._BaseFormat,
intelImage->base.InternalFormat,
firstLevel,
lastLevel,
width,
height,
depth,
texelBytes,
comp_byte,
expect_accelerated_upload);
DBG("%s - success\n", __FUNCTION__);
}
@@ -310,23 +344,41 @@ intelTexImage(struct gl_context * ctx,
texImage->Data = NULL;
}
if (intelObj->mt && intel_miptree_match_image(intelObj->mt,
&intelImage->base)) {
intel_miptree_reference(&intelImage->mt, intelObj->mt);
} else {
intel_miptree_release(intel, &intelImage->mt);
intelImage->mt = intel_miptree_create_for_teximage(intel, intelObj,
intelImage,
pixels == NULL);
if (!intelImage->mt) {
if (!intelObj->mt) {
guess_and_alloc_mipmap_tree(intel, intelObj, intelImage, pixels == NULL);
if (!intelObj->mt) {
DBG("guess_and_alloc_mipmap_tree: failed\n");
}
}
/* Speculatively set up the object with this miptree so that the
* later levels can just load into the miptree we just made.
assert(!intelImage->mt);
if (intelObj->mt &&
intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
intel_miptree_reference(&intelImage->mt, intelObj->mt);
assert(intelImage->mt);
} else if (intelImage->base.Border == 0) {
int comp_byte = 0;
GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat);
if (_mesa_is_format_compressed(intelImage->base.TexFormat)) {
comp_byte =
intel_compressed_num_bytes(intelImage->base.TexFormat);
}
/* Didn't fit in the object miptree, but it's suitable for inclusion in
* a miptree, so create one just for our level and store it in the image.
* It'll get moved into the object miptree at validate time.
*/
if (!intelObj->mt && intelImage->mt)
intel_miptree_reference(&intelObj->mt, intelImage->mt);
intelImage->mt = intel_miptree_create(intel, target,
baseFormat,
internalFormat,
level, level,
width, height, depth,
texelBytes,
comp_byte, pixels == NULL);
}
/* PBO fastpaths:
@@ -345,7 +397,10 @@ intelTexImage(struct gl_context * ctx,
* performance (in particular when intel_region_cow() is
* required).
*/
if (intelImage->mt->levels == 1) {
if (intelObj->mt == intelImage->mt &&
intelObj->mt->first_level == level &&
intelObj->mt->last_level == level) {
if (try_pbo_zcopy(intel, intelImage, unpack,
internalFormat,
width, height, format, type, pixels)) {
@@ -86,7 +86,7 @@ void i945_miptree_layout_2d(struct intel_context *intel,
* constraints of mipmap placement push the right edge of the
* 2nd mipmap out past the width of its parent.
*/
if (mt->levels > 1) {
if (mt->first_level != mt->last_level) {
GLuint mip1_width;
if (mt->compressed) {
@@ -104,7 +104,7 @@ void i945_miptree_layout_2d(struct intel_context *intel,
mt->total_height = 0;
for (level = 0; level < mt->levels; level++) {
for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
GLuint img_height;
intel_miptree_set_level_info(mt, level, nr_images, x, y, width,
@@ -123,7 +123,7 @@ void i945_miptree_layout_2d(struct intel_context *intel,
/* Layout_below: step right after second mipmap.
*/
if (level == 1) {
if (level == mt->first_level + 1) {
x += ALIGN(width, align_w);
}
else {
@@ -104,7 +104,8 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
*/
if (firstImage->mt &&
firstImage->mt != intelObj->mt &&
firstImage->mt->levels >= intelObj->_MaxLevel) {
firstImage->mt->first_level <= tObj->BaseLevel &&
firstImage->mt->last_level >= intelObj->_MaxLevel) {
if (intelObj->mt)
intel_miptree_release(intel, &intelObj->mt);
@@ -131,10 +132,11 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
if (intelObj->mt &&
(intelObj->mt->target != intelObj->base.Target ||
intelObj->mt->internal_format != firstImage->base.InternalFormat ||
intelObj->mt->levels <= intelObj->_MaxLevel ||
intelObj->mt->width0 != firstImage->mt->width0 ||
intelObj->mt->height0 != firstImage->mt->height0 ||
intelObj->mt->depth0 != firstImage->mt->depth0 ||
intelObj->mt->first_level != tObj->BaseLevel ||
intelObj->mt->last_level != intelObj->_MaxLevel ||
intelObj->mt->width0 != firstImage->base.Width ||
intelObj->mt->height0 != firstImage->base.Height ||
intelObj->mt->depth0 != firstImage->base.Depth ||
intelObj->mt->cpp != cpp ||
intelObj->mt->compressed != _mesa_is_format_compressed(firstImage->base.TexFormat))) {
intel_miptree_release(intel, &intelObj->mt);
@@ -144,9 +146,18 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
/* May need to create a new tree:
*/
if (!intelObj->mt) {
intelObj->mt = intel_miptree_create_for_teximage(intel, intelObj,
firstImage,
GL_TRUE);
intelObj->mt = intel_miptree_create(intel,
intelObj->base.Target,
firstImage->base._BaseFormat,
firstImage->base.InternalFormat,
tObj->BaseLevel,
intelObj->_MaxLevel,
firstImage->base.Width,
firstImage->base.Height,
firstImage->base.Depth,
cpp,
comp_byte,
GL_TRUE);
}
/* Pull in any images not in the object's tree: