i965/gen6: Add CC viewport state setup to blorp code.
While it doesn't have the same warning in the simulator as in gen7, let's emit it out of paranoia. We wouldn't want our resolves of some previous clear to get clamped to some current clamping value. Suggested-by: pretty much everyone
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@@ -961,6 +961,31 @@ gen6_blorp_emit_drawing_rectangle(struct brw_context *brw,
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ADVANCE_BATCH();
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}
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/* 3DSTATE_VIEWPORT_STATE_POINTERS */
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void
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gen6_blorp_emit_viewport_state(struct brw_context *brw,
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const brw_blorp_params *params)
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{
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struct intel_context *intel = &brw->intel;
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struct brw_cc_viewport *ccv;
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uint32_t cc_vp_offset;
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ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
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sizeof(*ccv), 32,
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&cc_vp_offset);
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ccv->min_depth = 0.0;
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ccv->max_depth = 1.0;
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BEGIN_BATCH(4);
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OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS << 16 | (4 - 2) |
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GEN6_CC_VIEWPORT_MODIFY);
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OUT_BATCH(0); /* clip VP */
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OUT_BATCH(0); /* SF VP */
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OUT_BATCH(cc_vp_offset);
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ADVANCE_BATCH();
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}
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/* 3DPRIMITIVE */
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static void
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@@ -1043,6 +1068,7 @@ gen6_blorp_exec(struct intel_context *intel,
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gen6_blorp_emit_wm_config(brw, params, prog_offset, prog_data);
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if (params->use_wm_prog)
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gen6_blorp_emit_binding_table_pointers(brw, params, wm_bind_bo_offset);
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gen6_blorp_emit_viewport_state(brw, params);
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if (params->depth.mt)
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gen6_blorp_emit_depth_stencil_config(brw, params);
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