i965/state: Ignore intel_obj->_Format for depth/stencil and ETC2

We're about to start letting the intel_obj->_Format be the "real"
texture format.  For depth/stencil textures, this may be a combined
depth stencil format.  For ETC2 on gen7 and earlier, this will be the
actual ETC2 format.  This makes a bit more GL sense but means we have to
be careful in state upload.

Reviewed-by: Chad Versace <chadversary@chromium.org>
This commit is contained in:
Jason Ekstrand
2017-11-28 16:06:27 -08:00
parent 183ce5e629
commit 5b1b710e6f
@@ -487,7 +487,21 @@ static void brw_update_texture_surface(struct gl_context *ctx,
const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
brw_get_texture_swizzle(&brw->ctx, obj));
mesa_format mesa_fmt = plane == 0 ? intel_obj->_Format : mt->format;
mesa_format mesa_fmt;
if (firstImage->_BaseFormat == GL_DEPTH_STENCIL ||
firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
/* The format from intel_obj may be a combined depth stencil format
* when we just want depth. Pull it from the miptree instead. This
* is safe because texture views aren't allowed on depth/stencil.
*/
mesa_fmt = mt->format;
} else if (mt->etc_format != MESA_FORMAT_NONE) {
mesa_fmt = mt->format;
} else if (plane > 0) {
mesa_fmt = mt->format;
} else {
mesa_fmt = intel_obj->_Format;
}
enum isl_format format = translate_tex_format(brw, mesa_fmt,
for_txf ? GL_DECODE_EXT :
sampler->sRGBDecode);