glsl: use consistent version string format
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
@@ -129,7 +129,7 @@ struct _mesa_glsl_parse_state {
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bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
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{
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if (!this->has_explicit_attrib_stream()) {
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const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 400";
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const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
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_mesa_glsl_error(locp, this, "explicit stream requires %s",
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requirement);
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@@ -144,8 +144,8 @@ struct _mesa_glsl_parse_state {
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{
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if (!this->has_explicit_attrib_location()) {
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const char *const requirement = this->es_shader
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? "GLSL ES 300"
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: "GL_ARB_explicit_attrib_location extension or GLSL 330";
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? "GLSL ES 3.00"
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: "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
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_mesa_glsl_error(locp, this, "%s explicit location requires %s",
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mode_string(var), requirement);
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@@ -160,8 +160,8 @@ struct _mesa_glsl_parse_state {
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{
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if (!this->has_separate_shader_objects()) {
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const char *const requirement = this->es_shader
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? "GL_EXT_separate_shader_objects extension or GLSL ES 310"
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: "GL_ARB_separate_shader_objects extension or GLSL 420";
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? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
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: "GL_ARB_separate_shader_objects extension or GLSL 4.20";
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_mesa_glsl_error(locp, this, "%s explicit location requires %s",
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mode_string(var), requirement);
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@@ -177,9 +177,9 @@ struct _mesa_glsl_parse_state {
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if (!this->has_explicit_attrib_location() ||
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!this->has_explicit_uniform_location()) {
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const char *const requirement = this->es_shader
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? "GLSL ES 310"
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? "GLSL ES 3.10"
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: "GL_ARB_explicit_uniform_location and either "
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"GL_ARB_explicit_attrib_location or GLSL 330.";
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"GL_ARB_explicit_attrib_location or GLSL 3.30.";
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_mesa_glsl_error(locp, this,
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"uniform explicit location requires %s",
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