glsl: use consistent version string format

Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
This commit is contained in:
Timothy Arceri
2015-06-23 07:47:58 +10:00
parent ebe3043eea
commit 5afed936fe
+7 -7
View File
@@ -129,7 +129,7 @@ struct _mesa_glsl_parse_state {
bool check_explicit_attrib_stream_allowed(YYLTYPE *locp)
{
if (!this->has_explicit_attrib_stream()) {
const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 400";
const char *const requirement = "GL_ARB_gpu_shader5 extension or GLSL 4.00";
_mesa_glsl_error(locp, this, "explicit stream requires %s",
requirement);
@@ -144,8 +144,8 @@ struct _mesa_glsl_parse_state {
{
if (!this->has_explicit_attrib_location()) {
const char *const requirement = this->es_shader
? "GLSL ES 300"
: "GL_ARB_explicit_attrib_location extension or GLSL 330";
? "GLSL ES 3.00"
: "GL_ARB_explicit_attrib_location extension or GLSL 3.30";
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
mode_string(var), requirement);
@@ -160,8 +160,8 @@ struct _mesa_glsl_parse_state {
{
if (!this->has_separate_shader_objects()) {
const char *const requirement = this->es_shader
? "GL_EXT_separate_shader_objects extension or GLSL ES 310"
: "GL_ARB_separate_shader_objects extension or GLSL 420";
? "GL_EXT_separate_shader_objects extension or GLSL ES 3.10"
: "GL_ARB_separate_shader_objects extension or GLSL 4.20";
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
mode_string(var), requirement);
@@ -177,9 +177,9 @@ struct _mesa_glsl_parse_state {
if (!this->has_explicit_attrib_location() ||
!this->has_explicit_uniform_location()) {
const char *const requirement = this->es_shader
? "GLSL ES 310"
? "GLSL ES 3.10"
: "GL_ARB_explicit_uniform_location and either "
"GL_ARB_explicit_attrib_location or GLSL 330.";
"GL_ARB_explicit_attrib_location or GLSL 3.30.";
_mesa_glsl_error(locp, this,
"uniform explicit location requires %s",