egl: use _eglError's 'msg' as an actual message in EGL_KHR_debug
Seemingly, the original intent behind _eglError's 'msg' was aimed to provide a function name. At some point, people started using it the way EGL_KHR_debug's callback() message is meant to be used. Aka providing meaningful information to the developer/user. Swap the funcName/msg argument order in the _eglDebugReport() call. The 'funcName' variable is implicitly set, props to the _eglSetFuncName() call at the start of each public entrypoint. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
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Emil Velikov
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191402c0af
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5af2673479
@@ -287,7 +287,7 @@ _eglError(EGLint errCode, const char *msg)
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type = EGL_DEBUG_MSG_ERROR_KHR;
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}
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_eglDebugReport(errCode, msg, type, NULL);
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_eglDebugReport(errCode, NULL, type, msg);
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} else
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_eglInternalError(errCode, msg);
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