radv/ac: add clip support for tess eval shader.
As this may be the last shader to emit clip distances. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -4320,6 +4320,7 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
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mask_attribs = ((1ull << attrib_count) - 1) << idx;
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if (ctx->stage == MESA_SHADER_VERTEX ||
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ctx->stage == MESA_SHADER_TESS_EVAL ||
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ctx->stage == MESA_SHADER_GEOMETRY) {
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if (idx == VARYING_SLOT_CLIP_DIST0) {
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int length = ctx->num_output_clips + ctx->num_output_culls;
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@@ -4327,6 +4328,10 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
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ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << ctx->num_output_clips) - 1;
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ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << ctx->num_output_culls) - 1;
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}
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if (ctx->stage == MESA_SHADER_TESS_EVAL) {
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ctx->shader_info->tes.outinfo.clip_dist_mask = (1 << ctx->num_output_clips) - 1;
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ctx->shader_info->tes.outinfo.cull_dist_mask = (1 << ctx->num_output_culls) - 1;
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}
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if (length > 4)
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attrib_count = 2;
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