r600: don't setup hardware state if TFP
if we have a BO here it means TFP and we should have set it up already. tested by b0le on #radeon
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@@ -608,6 +608,10 @@ static void setup_hardware_state(context_t *rmesa, struct gl_texture_object *tex
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int firstlevel = t->mt ? t->mt->firstLevel : 0;
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GLuint uTexelPitch, row_align;
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if ( t->bo ) {
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return GL_TRUE;
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}
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firstImage = t->base.Image[0][firstlevel];
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if (!t->image_override) {
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