panfrost: Add the panfrost_batch_create_bo() helper
This helper automates the panfrost_bo_create()+panfrost_batch_add_bo()+ panfrost_bo_unreference() sequence that's done for all per-batch BOs. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@@ -42,8 +42,6 @@
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struct panfrost_transfer
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panfrost_allocate_transient(struct panfrost_batch *batch, size_t sz)
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{
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struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
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/* Pad the size */
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sz = ALIGN_POT(sz, ALIGNMENT);
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@@ -66,12 +64,7 @@ panfrost_allocate_transient(struct panfrost_batch *batch, size_t sz)
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TRANSIENT_SLAB_SIZE : ALIGN_POT(sz, 4096);
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/* We can't reuse the current BO, but we can create a new one. */
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bo = panfrost_bo_create(screen, bo_sz, 0);
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panfrost_batch_add_bo(batch, bo);
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/* Creating a BO adds a reference, and then the job adds a
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* second one. So we need to pop back one reference */
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panfrost_bo_unreference(bo);
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bo = panfrost_batch_create_bo(batch, bo_sz, 0);
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if (sz < TRANSIENT_SLAB_SIZE) {
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batch->transient_bo = bo;
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@@ -227,7 +227,6 @@ panfrost_blend_constant(float *out, float *in, unsigned mask)
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struct panfrost_blend_final
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panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
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{
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struct panfrost_screen *screen = pan_screen(ctx->base.screen);
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struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx);
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/* Grab the format, falling back gracefully if called invalidly (which
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@@ -273,13 +272,10 @@ panfrost_get_blend_for_context(struct panfrost_context *ctx, unsigned rti)
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final.shader.first_tag = shader->first_tag;
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/* Upload the shader */
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final.shader.bo = panfrost_bo_create(screen, shader->size, PAN_BO_EXECUTE);
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final.shader.bo = panfrost_batch_create_bo(batch, shader->size,
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PAN_BO_EXECUTE);
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memcpy(final.shader.bo->cpu, shader->buffer, shader->size);
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/* Pass BO ownership to job */
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panfrost_batch_add_bo(batch, final.shader.bo);
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panfrost_bo_unreference(final.shader.bo);
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if (shader->patch_index) {
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/* We have to specialize the blend shader to use constants, so
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* patch in the current constants */
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@@ -144,6 +144,25 @@ panfrost_batch_add_bo(struct panfrost_batch *batch, struct panfrost_bo *bo)
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_mesa_set_add(batch->bos, bo);
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}
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struct panfrost_bo *
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panfrost_batch_create_bo(struct panfrost_batch *batch, size_t size,
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uint32_t create_flags)
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{
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struct panfrost_bo *bo;
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bo = panfrost_bo_create(pan_screen(batch->ctx->base.screen), size,
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create_flags);
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panfrost_batch_add_bo(batch, bo);
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/* panfrost_batch_add_bo() has retained a reference and
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* panfrost_bo_create() initialize the refcnt to 1, so let's
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* unreference the BO here so it gets released when the batch is
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* destroyed (unless it's retained by someone else in the meantime).
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*/
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panfrost_bo_unreference(bo);
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return bo;
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}
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/* Returns the polygon list's GPU address if available, or otherwise allocates
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* the polygon list. It's perfectly fast to use allocate/free BO directly,
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* since we'll hit the BO cache and this is one-per-batch anyway. */
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@@ -154,19 +173,10 @@ panfrost_batch_get_polygon_list(struct panfrost_batch *batch, unsigned size)
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if (batch->polygon_list) {
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assert(batch->polygon_list->size >= size);
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} else {
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struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
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/* Create the BO as invisible, as there's no reason to map */
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batch->polygon_list = panfrost_bo_create(screen, size,
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PAN_BO_INVISIBLE);
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panfrost_batch_add_bo(batch, batch->polygon_list);
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/* A BO reference has been retained by panfrost_batch_add_bo(),
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* so we need to unreference it here if we want the BO to be
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* automatically released when the batch is destroyed.
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*/
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panfrost_bo_unreference(&screen->base, batch->polygon_list);
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batch->polygon_list = panfrost_batch_create_bo(batch, size,
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PAN_BO_INVISIBLE);
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}
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return batch->polygon_list->gpu;
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@@ -124,6 +124,10 @@ panfrost_batch_init(struct panfrost_context *ctx);
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void
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panfrost_batch_add_bo(struct panfrost_batch *batch, struct panfrost_bo *bo);
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struct panfrost_bo *
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panfrost_batch_create_bo(struct panfrost_batch *batch, size_t size,
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uint32_t create_flags);
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void
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panfrost_batch_submit(struct panfrost_batch *batch);
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