nv50: turn on depth test/write again, not 100% but winsys handles it better
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@@ -10,7 +10,7 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
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{
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struct pipe_winsys *ws = pscreen->winsys;
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struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree);
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unsigned usage;
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unsigned usage, pitch;
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NOUVEAU_ERR("unimplemented\n");
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@@ -28,8 +28,9 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
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break;
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}
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mt->buffer = ws->buffer_create(ws, 256, usage,
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pt->width[0] * pt->cpp * pt->height[0]);
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pitch = ((pt->width[0] + 63) & ~63) * pt->cpp;
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mt->buffer = ws->buffer_create(ws, 256, usage, pitch * pt->height[0]);
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if (!mt->buffer) {
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FREE(mt);
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return NULL;
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@@ -272,10 +272,10 @@ nv50_depth_stencil_alpha_state_create(struct pipe_context *pipe,
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struct nouveau_stateobj *so = so_new(64, 0);
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so_method(so, tesla, NV50TCL_DEPTH_WRITE_ENABLE, 1);
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so_data (so, 0); //cso->depth.writemask ? 1 : 0);
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so_data (so, cso->depth.writemask ? 1 : 0);
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if (cso->depth.enabled) {
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so_method(so, tesla, NV50TCL_DEPTH_TEST_ENABLE, 1);
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so_data (so, 0); //1);
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so_data (so, 1);
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so_method(so, tesla, NV50TCL_DEPTH_TEST_FUNC, 1);
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so_data (so, nvgl_comparison_op(cso->depth.func));
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} else {
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