glsl2: Don't validate IR if there were compilation errors

This commit is contained in:
Ian Romanick
2010-07-20 11:37:45 -07:00
parent 18ab797d3a
commit 5a2e0b8ce5
+3 -3
View File
@@ -172,10 +172,9 @@ compile_shader(struct gl_shader *shader)
if (!state->error && !state->translation_unit.is_empty())
_mesa_ast_to_hir(shader->ir, state);
validate_ir_tree(shader->ir);
/* Print out the unoptimized IR. */
if (!state->error && dump_hir) {
validate_ir_tree(shader->ir);
_mesa_print_ir(shader->ir, state);
}
@@ -196,9 +195,10 @@ compile_shader(struct gl_shader *shader)
progress = do_vec_index_to_cond_assign(shader->ir) || progress;
progress = do_swizzle_swizzle(shader->ir) || progress;
} while (progress);
validate_ir_tree(shader->ir);
}
validate_ir_tree(shader->ir);
/* Print out the resulting IR */
if (!state->error && dump_lir) {