glsl2: Don't validate IR if there were compilation errors
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+3
-3
@@ -172,10 +172,9 @@ compile_shader(struct gl_shader *shader)
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if (!state->error && !state->translation_unit.is_empty())
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_mesa_ast_to_hir(shader->ir, state);
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validate_ir_tree(shader->ir);
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/* Print out the unoptimized IR. */
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if (!state->error && dump_hir) {
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validate_ir_tree(shader->ir);
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_mesa_print_ir(shader->ir, state);
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}
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@@ -196,9 +195,10 @@ compile_shader(struct gl_shader *shader)
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progress = do_vec_index_to_cond_assign(shader->ir) || progress;
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progress = do_swizzle_swizzle(shader->ir) || progress;
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} while (progress);
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validate_ir_tree(shader->ir);
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}
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validate_ir_tree(shader->ir);
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/* Print out the resulting IR */
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if (!state->error && dump_lir) {
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