drirc: Allow extension midshader for Divinity: Original Sin (EE)
See also <https://bugs.freedesktop.org/show_bug.cgi?id=93551#c27> where this was first observed as a requirement. Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org> Signed-off-by: Marek Olšák <marek.olsak@amd.com>
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Marek Olšák
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1edc53a66b
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5a165b4086
@@ -100,5 +100,9 @@ TODO: document the other workarounds.
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<application name="Rust" executable="rust">
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<option name="glsl_zero_init" value="true"/>
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</application>
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<application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
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<option name="allow_glsl_extension_directive_midshader" value="true" />
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</application>
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</device>
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</driconf>
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