r300g: Don't use the hashtable internally.
As osiris pointed out, glxgears slowly gets slower for some reason when it's enabled, and it's not helping at the moment, so just turn it off.
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@@ -451,6 +451,7 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
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struct r300_shader_derived_value* value;
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int i;
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/*
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key = CALLOC_STRUCT(r300_shader_key);
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key->vs = r300->vs;
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key->fs = r300->fs;
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@@ -472,10 +473,11 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
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value->rs_block = rs_block;
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util_hash_table_set(r300->shader_hash_table,
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(void*)key, (void*)value);
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}
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} */
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/* XXX This will be refactored ASAP. */
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vformat = CALLOC_STRUCT(r300_vertex_format);
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rs_block = CALLOC_STRUCT(r300_rs_block);
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for (i = 0; i < 16; i++) {
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vformat->vs_tab[i] = -1;
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@@ -486,7 +488,10 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
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r300_vertex_psc(r300, vformat);
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r300_update_fs_tab(r300, vformat);
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r300_update_rs_block(r300, rs_block);
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FREE(r300->vertex_info);
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FREE(r300->rs_block);
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r300->vertex_info = vformat;
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r300->rs_block = rs_block;
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