r300g: Don't use the hashtable internally.

As osiris pointed out, glxgears slowly gets slower for some reason
when it's enabled, and it's not helping at the moment, so just turn
it off.
This commit is contained in:
Corbin Simpson
2009-10-21 05:48:45 -07:00
parent b589e39809
commit 5a0598f235
@@ -451,6 +451,7 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
struct r300_shader_derived_value* value;
int i;
/*
key = CALLOC_STRUCT(r300_shader_key);
key->vs = r300->vs;
key->fs = r300->fs;
@@ -472,10 +473,11 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
value->rs_block = rs_block;
util_hash_table_set(r300->shader_hash_table,
(void*)key, (void*)value);
}
} */
/* XXX This will be refactored ASAP. */
vformat = CALLOC_STRUCT(r300_vertex_format);
rs_block = CALLOC_STRUCT(r300_rs_block);
for (i = 0; i < 16; i++) {
vformat->vs_tab[i] = -1;
@@ -486,7 +488,10 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
r300_vertex_psc(r300, vformat);
r300_update_fs_tab(r300, vformat);
r300_update_rs_block(r300, rs_block);
FREE(r300->vertex_info);
FREE(r300->rs_block);
r300->vertex_info = vformat;
r300->rs_block = rs_block;