meta: Fix indentation in shader code
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Acked-by: Matt Turner <mattst88@gmail.com>
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@@ -223,8 +223,8 @@ setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
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"#undef TEXEL_FETCH\n"
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"\n"
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" /* Do bilinear filtering on sample colors. */\n"
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" x_0_color = mix(s_0_color, s_1_color, interp.x);\n"
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" x_1_color = mix(s_2_color, s_3_color, interp.x);\n"
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" x_0_color = mix(s_0_color, s_1_color, interp.x);\n"
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" x_1_color = mix(s_2_color, s_3_color, interp.x);\n"
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" out_color = mix(x_0_color, x_1_color, interp.y);\n"
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"}\n",
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sampler_array_suffix,
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