i965/wm: Fix number of layers in 3D images

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Topi Pohjolainen
2017-07-19 16:45:44 +03:00
parent 07caa5932c
commit 59bf765c36
@@ -1632,6 +1632,17 @@ update_buffer_image_param(struct brw_context *brw,
param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
}
static unsigned
get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
unsigned level)
{
if (target == GL_TEXTURE_CUBE_MAP)
return 6;
return target == GL_TEXTURE_3D ?
minify(mt->logical_depth0, level) : mt->logical_depth0;
}
static void
update_image_surface(struct brw_context *brw,
struct gl_image_unit *u,
@@ -1660,9 +1671,8 @@ update_image_surface(struct brw_context *brw,
} else {
struct intel_texture_object *intel_obj = intel_texture_object(obj);
struct intel_mipmap_tree *mt = intel_obj->mt;
const unsigned num_layers = (!u->Layered ? 1 :
obj->Target == GL_TEXTURE_CUBE_MAP ? 6 :
mt->logical_depth0);
const unsigned num_layers = u->Layered ?
get_image_num_layers(mt, obj->Target, u->Level) : 1;
struct isl_view view = {
.format = format,