i965/gen7: Expose ARB_shader_atomic_counters.
Reviewed-by: Paul Berry <stereotype441@gmail.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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Ian Romanick
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5c114939b4
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597634556e
@@ -443,6 +443,16 @@ brw_initialize_context_constants(struct brw_context *brw)
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ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.LowInt;
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ctx->Const.FragmentProgram.MediumInt = ctx->Const.FragmentProgram.LowInt;
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if (brw->gen >= 7) {
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ctx->Const.FragmentProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
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ctx->Const.VertexProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
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ctx->Const.GeometryProgram.MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
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ctx->Const.FragmentProgram.MaxAtomicBuffers = BRW_MAX_ABO;
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ctx->Const.VertexProgram.MaxAtomicBuffers = BRW_MAX_ABO;
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ctx->Const.GeometryProgram.MaxAtomicBuffers = BRW_MAX_ABO;
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ctx->Const.MaxCombinedAtomicBuffers = 3 * BRW_MAX_ABO;
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}
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/* Gen6 converts quads to polygon in beginning of 3D pipeline,
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* but we're not sure how it's actually done for vertex order,
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* that affect provoking vertex decision. Always use last vertex
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@@ -243,4 +243,7 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.EXT_texture_compression_s3tc = true;
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ctx->Extensions.ANGLE_texture_compression_dxt = true;
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if (brw->gen >= 7)
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ctx->Extensions.ARB_shader_atomic_counters = true;
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}
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