mesa: Drop unnecessary (void) ctx from VAO code.
ctx is always used, even on release builds. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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@@ -117,7 +117,6 @@ _mesa_new_vao(struct gl_context *ctx, GLuint name)
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void
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_mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
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{
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(void) ctx;
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unbind_array_object_vbos(ctx, obj);
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_mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
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_glthread_DESTROY_MUTEX(obj->Mutex);
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