mesa: Refactor getting a uniform's name to a helper function

We currently have a bug in this code, and I don't want to fix it in two
places.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2012-12-14 14:59:11 -08:00
parent f26520146b
commit 5938c7774f
3 changed files with 16 additions and 3 deletions
+1 -1
View File
@@ -59,7 +59,7 @@ _mesa_GetActiveUniform(GLhandleARB program, GLuint index,
const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index];
if (nameOut) {
_mesa_copy_string(nameOut, maxLength, length, uni->name);
_mesa_get_uniform_name(uni, maxLength, length, nameOut);
}
if (size) {
+10 -2
View File
@@ -795,7 +795,15 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
}
if (uniformName) {
_mesa_copy_string(uniformName, bufSize, length,
shProg->UniformStorage[uniformIndex].name);
_mesa_get_uniform_name(& shProg->UniformStorage[uniformIndex],
bufSize, length, uniformName);
}
}
void
_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
GLsizei maxLength, GLsizei *length,
GLchar *nameOut)
{
_mesa_copy_string(nameOut, maxLength, length, uni->name);
}
+5
View File
@@ -213,6 +213,11 @@ _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
extern const struct gl_program_parameter *
get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
extern void
_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
GLsizei maxLength, GLsizei *length,
GLchar *nameOut);
struct gl_builtin_uniform_element {
const char *field;
int tokens[STATE_LENGTH];