mesa: Refactor getting a uniform's name to a helper function
We currently have a bug in this code, and I don't want to fix it in two places. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -59,7 +59,7 @@ _mesa_GetActiveUniform(GLhandleARB program, GLuint index,
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const struct gl_uniform_storage *const uni = &shProg->UniformStorage[index];
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if (nameOut) {
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_mesa_copy_string(nameOut, maxLength, length, uni->name);
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_mesa_get_uniform_name(uni, maxLength, length, nameOut);
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}
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if (size) {
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@@ -795,7 +795,15 @@ _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
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}
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if (uniformName) {
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_mesa_copy_string(uniformName, bufSize, length,
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shProg->UniformStorage[uniformIndex].name);
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_mesa_get_uniform_name(& shProg->UniformStorage[uniformIndex],
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bufSize, length, uniformName);
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}
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}
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void
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_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
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GLsizei maxLength, GLsizei *length,
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GLchar *nameOut)
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{
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_mesa_copy_string(nameOut, maxLength, length, uni->name);
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}
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@@ -213,6 +213,11 @@ _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
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extern const struct gl_program_parameter *
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get_uniform_parameter(struct gl_shader_program *shProg, GLint index);
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extern void
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_mesa_get_uniform_name(const struct gl_uniform_storage *uni,
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GLsizei maxLength, GLsizei *length,
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GLchar *nameOut);
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struct gl_builtin_uniform_element {
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const char *field;
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int tokens[STATE_LENGTH];
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